work around some 'tests' error: object is deleted on DeRezObjects

This commit is contained in:
UbitUmarov
2015-11-16 20:59:57 +00:00
parent 250db8c82a
commit 99ecf522cd

View File

@@ -100,13 +100,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Check that object isn't deleted until we crank the sogd handle.
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
Assert.That(retrievedPart, Is.Not.Null);
Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);
// Assert.That(retrievedPart, Is.Not.Null);
// Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);
sogd.InventoryDeQueueAndDelete();
// sogd.InventoryDeQueueAndDelete();
SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
Assert.That(retrievedPart2, Is.Null);
// SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
Assert.That(retrievedPart, Is.Null);
}
/// <summary>
@@ -234,9 +234,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
Assert.That(retrievedPart, Is.Not.Null);
Assert.That(so.IsDeleted, Is.False);
// Assert.That(so.IsDeleted, Is.False);
sogd.InventoryDeQueueAndDelete();
// sogd.InventoryDeQueueAndDelete();
Assert.That(so.IsDeleted, Is.True);