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* Possibly resolved the excess sim lag.
* Warning: Only try on Linux, Windows builds still have a terrain database problem.
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@@ -573,8 +573,9 @@ namespace OpenSim.Region.Environment.Scenes
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if ((update_movementflag) || (update_rotation && DCFlagKeyPressed))
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{
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AddNewMovement(agent_control_v3, q);
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UpdateMovementAnimations(update_movementflag);
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}
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UpdateMovementAnimations(update_movementflag);
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}
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protected void StandUp()
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