mirror of
https://github.com/opensim/opensim.git
synced 2026-08-12 12:25:42 +08:00
Added console command "delete object outside" to delete all objects outside region boundaries. This is especiyll useful in cases where physical objects outside regions boundaries cause much physics engine lag.
This commit is contained in:
@@ -611,6 +611,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
"delete object name <name>",
|
||||
"Delete object by name", HandleDeleteObject);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("region", false, "delete object outside",
|
||||
"delete object outside",
|
||||
"Delete all objects outside boundaries", HandleDeleteObject);
|
||||
|
||||
//Bind Storage Manager functions to some land manager functions for this scene
|
||||
EventManager.OnLandObjectAdded +=
|
||||
new EventManager.LandObjectAdded(simDataService.StoreLandObject);
|
||||
@@ -4941,11 +4945,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
private void HandleDeleteObject(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length < 4)
|
||||
if (cmd.Length < 3)
|
||||
return;
|
||||
|
||||
string mode = cmd[2];
|
||||
string o = cmd[3];
|
||||
string o = "";
|
||||
|
||||
if (mode != "outside")
|
||||
{
|
||||
if (cmd.Length < 4)
|
||||
return;
|
||||
|
||||
o = cmd[3];
|
||||
}
|
||||
|
||||
List<SceneObjectGroup> deletes = new List<SceneObjectGroup>();
|
||||
|
||||
@@ -4987,10 +4999,33 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
deletes.Add(g);
|
||||
});
|
||||
break;
|
||||
case "outside":
|
||||
ForEachSOG(delegate (SceneObjectGroup g)
|
||||
{
|
||||
SceneObjectPart rootPart = g.RootPart;
|
||||
bool delete = false;
|
||||
|
||||
if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0)
|
||||
{
|
||||
delete = true;
|
||||
} else {
|
||||
ILandObject parcel = LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y);
|
||||
|
||||
if (parcel == null || parcel.LandData.Name == "NO LAND")
|
||||
delete = true;
|
||||
}
|
||||
|
||||
if (delete && !rootPart.IsAttachment && !deletes.Contains(g))
|
||||
deletes.Add(g);
|
||||
});
|
||||
break;
|
||||
}
|
||||
|
||||
foreach (SceneObjectGroup g in deletes)
|
||||
{
|
||||
m_log.InfoFormat("[SCENE]: Deleting object {0}", g.UUID);
|
||||
DeleteSceneObject(g, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleReloadEstate(string module, string[] cmd)
|
||||
|
||||
Reference in New Issue
Block a user