Fix scripted detach of temp attachments

This commit is contained in:
Melanie
2012-08-20 15:35:06 +02:00
parent dd0556abc9
commit 9aec62f0ac

View File

@@ -458,10 +458,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so)
{
// As per Linden spec, detach (take) is disabled for temp attachs
if (so.FromItemID == UUID.Zero)
return;
lock (sp.AttachmentsSyncLock)
{
// Save avatar attachment information
@@ -976,7 +972,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
if (sp != null && group != null)
if (sp != null && group != null && group.FromItemID != UUID.Zero)
DetachSingleAttachmentToInv(sp, group);
}
@@ -994,7 +990,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
foreach (SceneObjectGroup group in attachments)
{
if (group.FromItemID == itemID)
if (group.FromItemID == itemID && group.FromItemID != UUID.Zero)
{
DetachSingleAttachmentToInv(sp, group);
return;