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D.U.H. #2. Inverted test. Again. Argh!
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@@ -467,7 +467,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_pos = actor.Position;
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// If we're sitting, we need to update our position
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if (m_parentID == 0)
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if (m_parentID != 0)
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
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if (part != null)
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