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Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id
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@@ -1855,7 +1855,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
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foreach (SceneObjectPart part in children)
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SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
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SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
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}
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// PROBABLE END OF FIXME
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