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change cache on parcel info
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@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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private UUID DefaultGodParcelOwner;
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// caches ExtendedLandData
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private Cache parcelInfoCache;
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static private readonly ExpiringCacheOS<UUID,ExtendedLandData> m_parcelInfoCache = new ExpiringCacheOS<UUID, ExtendedLandData>(10000);
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/// <summary>
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/// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions.
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@@ -165,10 +165,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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landChannel = new LandChannel(scene, this);
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parcelInfoCache = new Cache();
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parcelInfoCache.Size = 30; // the number of different parcel requests in this region to cache
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parcelInfoCache.DefaultTTL = new TimeSpan(0, 5, 0);
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m_scene.EventManager.OnObjectAddedToScene += EventManagerOnParcelPrimCountAdd;
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m_scene.EventManager.OnParcelPrimCountAdd += EventManagerOnParcelPrimCountAdd;
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@@ -2133,47 +2129,44 @@ namespace OpenSim.Region.CoreModules.World.Land
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if (parcelID == UUID.Zero)
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return;
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ExtendedLandData data = (ExtendedLandData)parcelInfoCache.Get(parcelID.ToString(),
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delegate(string id)
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{
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UUID parcel = UUID.Zero;
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UUID.TryParse(id, out parcel);
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// assume we've got the parcelID we just computed in RemoteParcelRequest
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ExtendedLandData extLandData = new ExtendedLandData();
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if(!Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
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out extLandData.X, out extLandData.Y))
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return null;
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m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
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extLandData.RegionHandle, extLandData.X, extLandData.Y);
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if(!m_parcelInfoCache.TryGetValue(parcelID, 30000, out ExtendedLandData data))
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{
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data = null;
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ExtendedLandData extLandData = new ExtendedLandData();
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// for this region or for somewhere else?
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if (extLandData.RegionHandle == m_scene.RegionInfo.RegionHandle)
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{
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ILandObject extLandObject = this.GetLandObject(extLandData.X, extLandData.Y);
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if (extLandObject == null)
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{
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m_log.DebugFormat("[LAND MANAGEMENT MODULE]: ParcelInfoRequest: a FakeParcelID points to outside the region");
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return null;
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}
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extLandData.LandData = extLandObject.LandData;
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extLandData.RegionAccess = m_scene.RegionInfo.AccessLevel;
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}
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else
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{
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ILandService landService = m_scene.RequestModuleInterface<ILandService>();
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extLandData.LandData = landService.GetLandData(m_scene.RegionInfo.ScopeID,
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extLandData.RegionHandle,
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extLandData.X,
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extLandData.Y,
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out extLandData.RegionAccess);
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if (extLandData.LandData == null)
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{
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// we didn't find the region/land => don't cache
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return null;
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}
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}
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return extLandData;
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});
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while(true)
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{
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if(!Util.ParseFakeParcelID(parcelID, out extLandData.RegionHandle,
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out extLandData.X, out extLandData.Y))
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break;
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//m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
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// extLandData.RegionHandle, extLandData.X, extLandData.Y);
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// for this region or for somewhere else?
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if (extLandData.RegionHandle == m_scene.RegionInfo.RegionHandle)
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{
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ILandObject extLandObject = GetLandObject(extLandData.X, extLandData.Y);
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if (extLandObject == null)
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break;
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extLandData.LandData = extLandObject.LandData;
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extLandData.RegionAccess = m_scene.RegionInfo.AccessLevel;
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data = extLandData;
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break;
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}
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else
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{
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ILandService landService = m_scene.RequestModuleInterface<ILandService>();
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extLandData.LandData = landService.GetLandData(m_scene.RegionInfo.ScopeID,
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extLandData.RegionHandle, extLandData.X, extLandData.Y,
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out extLandData.RegionAccess);
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data = extLandData;
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break;
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}
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}
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m_parcelInfoCache.Add(parcelID, data, 30000);
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}
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if (data != null) // if we found some data, send it
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{
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@@ -2193,8 +2186,9 @@ namespace OpenSim.Region.CoreModules.World.Land
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info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
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}
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// we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
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m_log.DebugFormat("[LAND MANAGEMENT MODULE]: got parcelinfo for parcel {0} in region {1}; sending...",
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data.LandData.Name, data.RegionHandle);
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//m_log.DebugFormat("[LAND MANAGEMENT MODULE]: got parcelinfo for parcel {0} in region {1}; sending...",
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// data.LandData.Name, data.RegionHandle);
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// HACK for now
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RegionInfo r = new RegionInfo();
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r.RegionName = info.RegionName;
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