Remove a call stack debugging line accidentally left in from a few days ago at SceneObjectPartInventory.ApplyNextOwnerPermissions().

This commit is contained in:
Justin Clark-Casey (justincc)
2012-05-25 02:54:37 +01:00
parent 96cde407ab
commit 9f1fc7ea88

View File

@@ -1027,8 +1027,6 @@ namespace OpenSim.Region.Framework.Scenes
public void ApplyNextOwnerPermissions()
{
Util.PrintCallStack();
lock (m_items)
{
foreach (TaskInventoryItem item in m_items.Values)