* Play the 'landing' animation when landing and minimize the collision protection offset so the animations match up.

This commit is contained in:
Teravus Ovares
2007-12-26 22:26:45 +00:00
parent c7fc0dbeb7
commit 9f2fb5ba70

View File

@@ -540,7 +540,8 @@ namespace OpenSim.Region.Environment.Scenes
// Add 1/2 the avatar's height to it's position so it doesn't shoot into the air
// when the avatar stands up
AbsolutePosition = AbsolutePosition + new LLVector3(0, 0, (m_avHeight/2));
AbsolutePosition = AbsolutePosition + new LLVector3(0, 0, (m_avHeight/6));
SetMovementAnimation(Animations.AnimsLLUUID["LAND"], 2);
SendFullUpdateToAllClients();
}