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minor: remove mono compile warning, a Vector3 can never be null since it's a struct
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@@ -171,16 +171,13 @@ namespace OpenSim.Region.Physics.Meshing
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foreach (Vector3 v in meshIn.getVertexList())
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{
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if (v != null)
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{
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if (v.X < minX) minX = v.X;
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if (v.Y < minY) minY = v.Y;
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if (v.Z < minZ) minZ = v.Z;
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if (v.X < minX) minX = v.X;
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if (v.Y < minY) minY = v.Y;
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if (v.Z < minZ) minZ = v.Z;
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if (v.X > maxX) maxX = v.X;
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if (v.Y > maxY) maxY = v.Y;
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if (v.Z > maxZ) maxZ = v.Z;
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}
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if (v.X > maxX) maxX = v.X;
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if (v.Y > maxY) maxY = v.Y;
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if (v.Z > maxZ) maxZ = v.Z;
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}
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return CreateSimpleBoxMesh(minX, maxX, minY, maxY, minZ, maxZ);
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