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added Adam's notes about how terrain block addressing map on to grid locations
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@@ -6,4 +6,14 @@ use the 'multiply' command to multiply them by 58.81 to achieve correct height v
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Example ------------------
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Region# : terrain load f32 c:\opensim\datafiles\output_x0_y0.r32
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Region# : terrain multiply 58.81
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Region# : terrain multiply 58.81
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<AdamZaius> 0,0 - 1,0 - 2,0
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<AdamZaius> 0,1 - 1,1 - 2,1
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<AdamZaius> 0,2 - 1,2, 2,2
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for a 3x3 area on the grid
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