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* An update to the UDP Packet handler which might make the giant sized craters go away.
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@@ -204,7 +204,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Packet dropping
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//
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List<PacketType> m_ImportantPackets = new List<PacketType>();
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private bool m_ReliableIsImportant = false;
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private bool m_ReliableIsImportant = true;
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public bool ReliableIsImportant
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{
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