Actually plumb the new values to physics.

This commit is contained in:
Melanie
2013-02-07 23:34:47 +00:00
parent de53955610
commit a2dad09172

View File

@@ -1407,6 +1407,10 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.Density = Density;
}
}
@@ -1426,6 +1430,9 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.GravModifier = GravityModifier;
}
}
@@ -1444,6 +1451,10 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.Friction = Friction;
}
}
@@ -1462,6 +1473,10 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.Restitution = Restitution;
}
}
@@ -4260,6 +4275,11 @@ namespace OpenSim.Region.Framework.Scenes
pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
pa.SetMaterial(Material);
pa.Density = Density;
pa.GravModifier = GravityModifier;
pa.Friction = Friction;
pa.Restitution = Restitution;
if (VolumeDetectActive) // change if not the default only
pa.SetVolumeDetect(1);
// we are going to tell rest of code about physics so better have this here