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refix hide on crossings
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@@ -1752,6 +1752,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
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m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
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agent.parcelRegionCross(false);
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agent.MakeChildAgent();
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// FIXME: Possibly this should occur lower down after other commands to close other agents,
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@@ -1765,7 +1767,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// agent.SendOtherAgentsAvatarDataToMe();
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// agent.SendOtherAgentsAppearanceToMe();
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agent.parcelRegionCross(false);
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// Backwards compatibility. Best effort
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if (version == "Unknown" || version == string.Empty)
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