Changed sculpted prim texture scaling method to bilinear to reduce scaling artifacts

This commit is contained in:
Dahlia Trimble
2008-11-16 00:24:10 +00:00
parent 9a6cdf662b
commit a3f785e978

View File

@@ -179,7 +179,8 @@ namespace OpenSim.Region.Physics.Meshing
System.Drawing.GraphicsUnit.Pixel);
grPhoto = System.Drawing.Graphics.FromImage(tile_LOD);
grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBilinear;
//grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBilinear;
grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Bilinear;
grPhoto.DrawImage(tile,
new System.Drawing.Rectangle(0, 0, tile_LOD.Width, tile_LOD.Height),