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Changed sculpted prim texture scaling method to bilinear to reduce scaling artifacts
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@@ -179,7 +179,8 @@ namespace OpenSim.Region.Physics.Meshing
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System.Drawing.GraphicsUnit.Pixel);
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grPhoto = System.Drawing.Graphics.FromImage(tile_LOD);
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grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBilinear;
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//grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBilinear;
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grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Bilinear;
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grPhoto.DrawImage(tile,
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new System.Drawing.Rectangle(0, 0, tile_LOD.Width, tile_LOD.Height),
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