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Fix a slight oversight in SceneInventory that would not enable copy to
inventory when permissions are bypassed
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@@ -2260,6 +2260,12 @@ namespace OpenSim.Region.Framework.Scenes
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itemId = item.ID;
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}
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}
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else
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{
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// Brave new fullperm world
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//
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itemId = item.ID;
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}
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string xmlData = Utils.BytesToString(rezAsset.Data);
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SceneObjectGroup group
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