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https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
cosmetics on newclient, etc
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@@ -87,6 +87,13 @@ namespace OpenSim.Framework
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/// </summary>
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/// <param name="circuitCode"></param>
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/// <param name="agentData"></param>
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public virtual void AddNewCircuit(AgentCircuitData agentData)
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{
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RemoveCircuit(agentData.AgentID); // no duplications
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m_agentCircuits[agentData.circuitcode] = agentData;
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m_agentCircuitsByUUID[agentData.AgentID] = agentData;
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}
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public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
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{
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RemoveCircuit(agentData.AgentID); // no duplications
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@@ -2295,15 +2295,12 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (SceneObjectGroup group in PrimsFromDB)
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{
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AddRestoredSceneObject(group, true, true);
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EventManager.TriggerOnSceneObjectLoaded(group);
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SceneObjectPart rootPart = group.GetPart(group.UUID);
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rootPart.Flags &= ~PrimFlags.Scripted;
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rootPart.Flags &= ~(PrimFlags.Scripted | PrimFlags.CreateSelected);
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rootPart.TrimPermissions();
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group.InvalidateDeepEffectivePerms();
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// Don't do this here - it will get done later on when sculpt data is loaded.
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// group.CheckSculptAndLoad();
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EventManager.TriggerOnSceneObjectLoaded(group);
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}
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LoadingPrims = false;
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@@ -3906,9 +3903,8 @@ namespace OpenSim.Region.Framework.Scenes
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public bool NewUserConnection(AgentCircuitData acd, uint teleportFlags, GridRegion source, out string reason, bool requirePresenceLookup)
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{
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bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 ||
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(teleportFlags & (uint)TPFlags.ViaHGLogin) != 0);
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bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0);
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bool vialogin = (teleportFlags & (uint)(TPFlags.ViaLogin | TPFlags.ViaHGLogin)) != 0;
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bool viahome = (teleportFlags & (uint)TPFlags.ViaHome) != 0;
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// bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0);
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reason = String.Empty;
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@@ -3984,7 +3980,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.DebugFormat(
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"[SCENE]: Access denied for {0} {1} using {2}",
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acd.firstname, acd.lastname, curViewer);
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reason = "Access denied, your viewer is banned by the region owner";
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reason = "Access denied, your viewer is banned";
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return false;
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}
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@@ -4107,11 +4103,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>();
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if (cache != null)
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// cache.Remove(acd.firstname + " " + acd.lastname);
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cache.Remove(acd.AgentID);
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}
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m_authenticateHandler.AddNewCircuit(acd.circuitcode, acd);
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m_authenticateHandler.AddNewCircuit(acd);
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if (sp == null) // We don't have an [child] agent here already
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{
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@@ -4196,12 +4191,12 @@ namespace OpenSim.Region.Framework.Scenes
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CapsModule.ActivateCaps(acd.circuitcode);
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}
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// if (vialogin)
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// {
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// CleanDroppedAttachments();
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// }
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//if (vialogin)
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//{
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// CleanDroppedAttachments();
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//}
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if(teleportFlags != (uint) TPFlags.Default)
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if (teleportFlags != (uint)TPFlags.Default)
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{
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// Make sure root avatar position is in the region
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if (acd.startpos.X < 0)
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@@ -4213,28 +4208,28 @@ namespace OpenSim.Region.Framework.Scenes
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else if (acd.startpos.Y >= RegionInfo.RegionSizeY)
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acd.startpos.Y = RegionInfo.RegionSizeY - 1f;
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}
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// only check access, actual relocations will happen later on ScenePresence MakeRoot
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// allow child agents creation
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// if(!godlike && teleportFlags != (uint) TPFlags.Default)
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if(teleportFlags != (uint) TPFlags.Default)
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//if(!godlike && teleportFlags != (uint) TPFlags.Default)
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if (teleportFlags != (uint)TPFlags.Default)
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{
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bool checkTeleHub;
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// don't check hubs if via home or via lure
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if((teleportFlags & (uint) TPFlags.ViaHome) != 0
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|| (teleportFlags & (uint) TPFlags.ViaLure) != 0)
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checkTeleHub = false;
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if ((teleportFlags & (uint)(TPFlags.ViaHome | TPFlags.ViaLure)) != 0)
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checkTeleHub = false;
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else
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checkTeleHub = vialogin
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|| (TelehubAllowLandmarks == true ? false : ((teleportFlags & (uint)TPFlags.ViaLandmark) != 0 ))
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|| (teleportFlags & (uint) TPFlags.ViaLocation) != 0;
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|| (TelehubAllowLandmarks == true ? false : ((teleportFlags & (uint)(TPFlags.ViaLandmark | TPFlags.ViaLocation)) != 0));
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if(!CheckLandPositionAccess(acd.AgentID, true, checkTeleHub, acd.startpos, out reason))
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if (!CheckLandPositionAccess(acd.AgentID, true, checkTeleHub, acd.startpos, out reason))
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{
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m_authenticateHandler.RemoveCircuit(acd.circuitcode);
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return false;
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}
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}
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return true;
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}
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