Fix prim returns I broke earlier

This commit is contained in:
Melanie Thielker
2010-06-01 03:04:49 +02:00
committed by Melanie
parent f29cb57bf1
commit a5728cc91c

View File

@@ -1618,11 +1618,14 @@ namespace OpenSim.Region.Framework.Scenes
null,
remoteClient.AgentId,
deleteGroups))
foreach (SceneObjectGroup g in deleteGroups)
{
AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return");
DeleteSceneObject(g, false);
return;
permissionToTake = true;
permissionToDelete = true;
foreach (SceneObjectGroup g in deleteGroups)
{
AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return");
}
}
}
else // Auto return passes through here with null agent