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Fix prim returns I broke earlier
This commit is contained in:
committed by
Melanie
parent
f29cb57bf1
commit
a5728cc91c
@@ -1618,11 +1618,14 @@ namespace OpenSim.Region.Framework.Scenes
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null,
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null,
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remoteClient.AgentId,
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remoteClient.AgentId,
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deleteGroups))
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deleteGroups))
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foreach (SceneObjectGroup g in deleteGroups)
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{
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{
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AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return");
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permissionToTake = true;
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DeleteSceneObject(g, false);
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permissionToDelete = true;
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return;
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foreach (SceneObjectGroup g in deleteGroups)
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{
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AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return");
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}
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}
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}
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}
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}
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else // Auto return passes through here with null agent
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else // Auto return passes through here with null agent
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