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add plywood texture as a constant, as we need it in a couple of places
and it's super cryptic to have random UUIDs hanging out.
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@@ -31,6 +31,7 @@ namespace OpenSim.Framework
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{
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public const uint RegionSize = 256;
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public const byte TerrainPatchSize = 16;
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public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f";
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public enum EstateAccessCodex : uint
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{
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