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mantis 8752: let messages show up
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@@ -709,7 +709,7 @@ namespace OpenSim.Region.CoreModules.Asset
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long heap = 0;
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//if (m_LogLevel >= 2)
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{
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Start background expiring files older then {0}.", purgeLine);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Start background expiring files older than {0}.", purgeLine);
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heap = GC.GetTotalMemory(false);
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}
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@@ -1456,7 +1456,7 @@ namespace OpenSim.Region.CoreModules.Asset
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else if (cmdparams.Length == 1)
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{
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con.Output("fcache assets - Attempt a deep cache of all assets in all scenes");
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con.Output("fcache expire <datetime> - Purge assets older then the specified date & time");
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con.Output("fcache expire <datetime> - Purge assets older than the specified date & time");
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con.Output("fcache clear [file] [memory] - Remove cached assets");
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con.Output("fcache status - Display cache status");
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con.Output("fcache cachedefaultassets - loads default assets to cache replacing existent ones, this may override grid assets. Use with care");
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@@ -200,7 +200,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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}
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copyID = folderCopy.ID;
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copyID.ToBytes(im.binaryBucket,1);
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im.imSessionID = copyID.Guid;
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if (recipientAgent != null)
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@@ -231,7 +230,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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}
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copyID = itemCopy.ID;
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copyID.ToBytes(im.binaryBucket, 1);
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if (recipientAgent != null)
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recipientAgent.ControllingClient.SendBulkUpdateInventory(itemCopy);
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@@ -243,6 +241,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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// in their inventory, so it will not be lost if
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// they are offline.
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im.binaryBucket = new byte[17];
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im.binaryBucket[0] = (byte)assetType;
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copyID.ToBytes(im.binaryBucket, 1);
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if (recipientAgent != null)
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{
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im.offline = 0;
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@@ -451,33 +453,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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if (im.binaryBucket.Length < 17) // Invalid
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return;
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UUID recipientID = new UUID(im.toAgentID);
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// First byte is the asset type
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AssetType assetType = (AssetType)im.binaryBucket[0];
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if (assetType == AssetType.LinkFolder || assetType == AssetType.Link)
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return;
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UUID recipientID = new UUID(im.toAgentID);
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UUID copyID;
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if (AssetType.Folder == assetType)
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{
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UUID folderID = new UUID(im.binaryBucket, 1);
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InventoryFolderBase folder =
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scene.InventoryService.GetFolder(recipientID, folderID);
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InventoryFolderBase folder = scene.InventoryService.GetFolder(recipientID, folderID);
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if (folder != null)
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user.ControllingClient.SendBulkUpdateInventory(folder);
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if (folder == null)
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return;
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copyID = folder.ID;
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user.ControllingClient.SendBulkUpdateInventory(folder);
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}
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else
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{
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UUID itemID = new UUID(im.binaryBucket, 1);
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InventoryItemBase item =
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scene.InventoryService.GetItem(recipientID, itemID);
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InventoryItemBase item = scene.InventoryService.GetItem(recipientID, itemID);
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if (item != null)
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{
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user.ControllingClient.SendBulkUpdateInventory(item);
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}
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if (item == null)
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return;
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user.ControllingClient.SendBulkUpdateInventory(item);
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copyID = item.ID;
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}
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im.binaryBucket = new byte[17];
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im.binaryBucket[0] = (byte)assetType;
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copyID.ToBytes(im.binaryBucket, 1);
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user.ControllingClient.SendInstantMessage(im);
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break;
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}
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