mantis 8752: let messages show up

This commit is contained in:
UbitUmarov
2020-08-21 16:27:09 +01:00
parent 0e747f6d4f
commit a7a63a25ca
2 changed files with 27 additions and 16 deletions

View File

@@ -709,7 +709,7 @@ namespace OpenSim.Region.CoreModules.Asset
long heap = 0;
//if (m_LogLevel >= 2)
{
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Start background expiring files older then {0}.", purgeLine);
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Start background expiring files older than {0}.", purgeLine);
heap = GC.GetTotalMemory(false);
}
@@ -1456,7 +1456,7 @@ namespace OpenSim.Region.CoreModules.Asset
else if (cmdparams.Length == 1)
{
con.Output("fcache assets - Attempt a deep cache of all assets in all scenes");
con.Output("fcache expire <datetime> - Purge assets older then the specified date & time");
con.Output("fcache expire <datetime> - Purge assets older than the specified date & time");
con.Output("fcache clear [file] [memory] - Remove cached assets");
con.Output("fcache status - Display cache status");
con.Output("fcache cachedefaultassets - loads default assets to cache replacing existent ones, this may override grid assets. Use with care");

View File

@@ -200,7 +200,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
}
copyID = folderCopy.ID;
copyID.ToBytes(im.binaryBucket,1);
im.imSessionID = copyID.Guid;
if (recipientAgent != null)
@@ -231,7 +230,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
}
copyID = itemCopy.ID;
copyID.ToBytes(im.binaryBucket, 1);
if (recipientAgent != null)
recipientAgent.ControllingClient.SendBulkUpdateInventory(itemCopy);
@@ -243,6 +241,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
// in their inventory, so it will not be lost if
// they are offline.
im.binaryBucket = new byte[17];
im.binaryBucket[0] = (byte)assetType;
copyID.ToBytes(im.binaryBucket, 1);
if (recipientAgent != null)
{
im.offline = 0;
@@ -451,33 +453,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
if (im.binaryBucket.Length < 17) // Invalid
return;
UUID recipientID = new UUID(im.toAgentID);
// First byte is the asset type
AssetType assetType = (AssetType)im.binaryBucket[0];
if (assetType == AssetType.LinkFolder || assetType == AssetType.Link)
return;
UUID recipientID = new UUID(im.toAgentID);
UUID copyID;
if (AssetType.Folder == assetType)
{
UUID folderID = new UUID(im.binaryBucket, 1);
InventoryFolderBase folder =
scene.InventoryService.GetFolder(recipientID, folderID);
InventoryFolderBase folder = scene.InventoryService.GetFolder(recipientID, folderID);
if (folder != null)
user.ControllingClient.SendBulkUpdateInventory(folder);
if (folder == null)
return;
copyID = folder.ID;
user.ControllingClient.SendBulkUpdateInventory(folder);
}
else
{
UUID itemID = new UUID(im.binaryBucket, 1);
InventoryItemBase item =
scene.InventoryService.GetItem(recipientID, itemID);
InventoryItemBase item = scene.InventoryService.GetItem(recipientID, itemID);
if (item != null)
{
user.ControllingClient.SendBulkUpdateInventory(item);
}
if (item == null)
return;
user.ControllingClient.SendBulkUpdateInventory(item);
copyID = item.ID;
}
im.binaryBucket = new byte[17];
im.binaryBucket[0] = (byte)assetType;
copyID.ToBytes(im.binaryBucket, 1);
user.ControllingClient.SendInstantMessage(im);
break;
}