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warp3d: reduce work prims textures to at most 256x256
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@@ -790,7 +790,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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try
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{
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using (Bitmap img = (Bitmap)m_imgDecoder.DecodeToImage(asset))
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ret = new warp_Texture(img);
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ret = new warp_Texture(img, 8); // reduce textures size to 256x256
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}
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catch (Exception e)
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{
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