warp3d: reduce work prims textures to at most 256x256

This commit is contained in:
UbitUmarov
2019-04-11 23:47:01 +01:00
parent 2b604fa889
commit a824258c88

View File

@@ -790,7 +790,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
try
{
using (Bitmap img = (Bitmap)m_imgDecoder.DecodeToImage(asset))
ret = new warp_Texture(img);
ret = new warp_Texture(img, 8); // reduce textures size to 256x256
}
catch (Exception e)
{