go back bypassing sog updates control (test)

This commit is contained in:
UbitUmarov
2013-01-11 18:18:22 +00:00
parent d7f0bf04f6
commit a892dbba63

View File

@@ -346,8 +346,8 @@ namespace OpenSim.Region.Framework.Scenes
m_group.RootPart.Velocity = Vector3.Zero;
m_group.RootPart.AngularVelocity = Vector3.Zero;
// m_group.SendGroupRootTerseUpdate();
m_group.RootPart.ScheduleTerseUpdate();
m_group.SendGroupRootTerseUpdate();
// m_group.RootPart.ScheduleTerseUpdate();
m_frames.Clear();
}
@@ -358,8 +358,8 @@ namespace OpenSim.Region.Framework.Scenes
m_group.RootPart.Velocity = Vector3.Zero;
m_group.RootPart.AngularVelocity = Vector3.Zero;
// m_group.SendGroupRootTerseUpdate();
m_group.RootPart.ScheduleTerseUpdate();
m_group.SendGroupRootTerseUpdate();
// m_group.RootPart.ScheduleTerseUpdate();
}
@@ -491,8 +491,8 @@ namespace OpenSim.Region.Framework.Scenes
if (m_group.RootPart.Velocity != Vector3.Zero)
{
m_group.RootPart.Velocity = Vector3.Zero;
// m_group.SendGroupRootTerseUpdate();
m_group.RootPart.ScheduleTerseUpdate();
m_group.SendGroupRootTerseUpdate();
// m_group.RootPart.ScheduleTerseUpdate();
}
m_inOnTimer = false;
@@ -629,8 +629,8 @@ namespace OpenSim.Region.Framework.Scenes
}
if (update)
// m_group.SendGroupRootTerseUpdate();
m_group.RootPart.ScheduleTerseUpdate();
m_group.SendGroupRootTerseUpdate();
// m_group.RootPart.ScheduleTerseUpdate();
}
@@ -681,8 +681,8 @@ namespace OpenSim.Region.Framework.Scenes
if (m_group.RootPart.Velocity != Vector3.Zero)
{
m_group.RootPart.Velocity = Vector3.Zero;
// m_group.SendGroupRootTerseUpdate();
m_group.RootPart.ScheduleTerseUpdate();
m_group.SendGroupRootTerseUpdate();
// m_group.RootPart.ScheduleTerseUpdate();
}
}
@@ -693,8 +693,8 @@ namespace OpenSim.Region.Framework.Scenes
if (m_group != null)
{
m_group.RootPart.Velocity = Vector3.Zero;
// m_group.SendGroupRootTerseUpdate();
m_group.RootPart.ScheduleTerseUpdate();
m_group.SendGroupRootTerseUpdate();
// m_group.RootPart.ScheduleTerseUpdate();
if (m_running && m_timer != null)
{