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* Fixes edit linked parts rotating the root prim in a linkset. One more bug to go.. and that's editing multiple prim in a linkset at the same time. Don't try that now, as it'll bust the linkset.
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@@ -2751,7 +2751,7 @@ namespace OpenSim.Region.Environment.Scenes
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axPos *= Quaternion.Inverse(axRot);
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prim.OffsetPosition = axPos;
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Quaternion primsRot = prim.RotationOffset;
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Quaternion newRot = oldParentRot * primsRot;
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Quaternion newRot = primsRot * oldParentRot;
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newRot *= Quaternion.Inverse(axRot);
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prim.RotationOffset = newRot;
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prim.ScheduleTerseUpdate();
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