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Reset update flag when a SOG is deleted. This fixes llDie();
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@@ -1199,6 +1199,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (!silent)
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{
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part.UpdateFlag = 0;
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if (part == m_rootPart)
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avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
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}
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