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fix my bug on ChODE terrain heightmap build
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@@ -3443,8 +3443,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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int heightmapWidth = regionsize + 2; // ODE map size 257 x 257 (Meters) (1 extra
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int heightmapHeight = regionsize + 2;
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int heightmapWidthSamples = (int)regionsize + 2; // Sample file size, 258 x 258 samples
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int heightmapHeightSamples = (int)regionsize + 2;
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int heightmapWidthSamples = (int)regionsize + 3; // Sample file size, 258 x 258 samples
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int heightmapHeightSamples = (int)regionsize + 3;
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// Array of height samples for ODE
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float[] _heightmap;
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@@ -3481,7 +3481,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// Output x = 0 1 2 3 ..... 255 256 257 258 total out
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float val= heightMap[(yy * regionsize) + xx]; // input from heightMap, <0-255 * 256> <0-255>
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if (val < minele) val = minele;
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_heightmap[x * (regionsize + 2) + y] = val; // samples output to _heightmap, <0-257 * 258> <0-257>
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_heightmap[x * (heightmapWidthSamples) + y] = val; // samples output to _heightmap, <0-257 * 258> <0-257>
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hfmin = (val < hfmin) ? val : hfmin;
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hfmax = (val > hfmax) ? val : hfmax;
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}
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