sop colisions don't play sounds on volume detectors

This commit is contained in:
UbitUmarov
2012-05-15 16:56:43 +01:00
parent ca14534b91
commit accab1e086

View File

@@ -2652,7 +2652,7 @@ namespace OpenSim.Region.Framework.Scenes
m_lastColliders.Remove(localID);
}
// play the sound.
if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f)
if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f && !ParentGroup.RootPart.VolumeDetectActive)
SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);