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Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since this is now being down in OdeCharacter.DestroyOdeStructures()
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@@ -1735,12 +1735,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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internal void RemoveCharacter(OdeCharacter chr)
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{
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if (_characters.Contains(chr))
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{
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_characters.Remove(chr);
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geom_name_map.Remove(chr.Shell);
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actor_name_map.Remove(chr.Shell);
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}
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_characters.Remove(chr);
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}
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private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
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