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reduce debug logs
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@@ -528,7 +528,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems;
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// big debug
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//m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID);
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// m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID);
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/*
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for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
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{
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@@ -601,7 +601,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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wearableCacheValid = (wearableCacheValid && (hits >= AvatarAppearance.BAKE_INDICES.Length - 1));
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if (wearableCacheValid)
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{
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//m_log.Debug("[ValidateBakedCache] have valid local cache");
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// m_log.Debug("[ValidateBakedCache] have valid local cache");
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}
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else
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wearableCache[19].TextureAsset = null; // clear optional skirt
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@@ -629,7 +629,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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bool gotbacked = false;
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m_log.Debug("[ValidateBakedCache] local cache invalid, checking bakedModule");
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// m_log.Debug("[ValidateBakedCache] local cache invalid, checking bakedModule");
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try
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{
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bakedModuleCache = bakedModule.Get(sp.UUID);
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@@ -642,7 +642,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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if (bakedModuleCache != null)
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{
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//m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures");
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m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures");
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for (int i = 0; i < bakedModuleCache.Length; i++)
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{
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@@ -697,7 +697,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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// debug
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//m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits);
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// m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits);
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/*
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for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
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{
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