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Fixes a bug in the ScenePresence test itself.
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@@ -213,7 +213,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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presence2.AbsolutePosition = new Vector3(-1, 3, 100);
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presence2.Update();
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// Crossings are asynchronous
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while (presence.IsInTransit) { };
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while (presence2.IsInTransit) { };
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Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected.");
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Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
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