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fix bad merge
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@@ -703,7 +703,7 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
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private static bool GenerateCoordsAndFacesFromPrimSculptData(
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string primName, PrimitiveBaseShape primShape, float lod, out List<Vector3> coords, out List<Face> faces)
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{
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coords = new List<Coord>();
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coords = new List<Vector3>();
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faces = new List<Face>();
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PrimMesher.SculptMesh sculptMesh;
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Image idata;
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@@ -133,12 +133,12 @@ namespace PrimMesher
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bm.Dispose();
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}
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public List<List<Coord>> ToRows(bool mirror)
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public List<List<Vector3>> ToRows(bool mirror)
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{
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int numRows = height;
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int numCols = width;
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List<List<Coord>> rows = new List<List<Coord>>(numRows);
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List<List<Vector3>> rows = new List<List<Vector3>>(numRows);
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float pixScale = 1.0f / 255;
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@@ -38,7 +38,7 @@ namespace PrimMesher
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public class SculptMesh
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{
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public List<Coord> coords;
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public List<Vector3> coords;
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public List<Face> faces;
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public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 };
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