cosmetics

This commit is contained in:
UbitUmarov
2022-11-12 03:27:11 +00:00
parent 7aa83ee6a7
commit aded837983
2 changed files with 33 additions and 33 deletions

View File

@@ -249,7 +249,7 @@ namespace OpenSim.Framework
// All those lists...
//
private List<UUID> l_EstateManagers = new List<UUID>();
private List<UUID> l_EstateManagers = new();
public UUID[] EstateManagers
{
@@ -257,7 +257,7 @@ namespace OpenSim.Framework
set { l_EstateManagers = new List<UUID>(value); }
}
private List<EstateBan> l_EstateBans = new List<EstateBan>();
private List<EstateBan> l_EstateBans = new();
public EstateBan[] EstateBans
{
@@ -265,14 +265,14 @@ namespace OpenSim.Framework
set { l_EstateBans = new List<EstateBan>(value); }
}
private List<UUID> l_EstateAccess = new List<UUID>();
private List<UUID> l_EstateAccess = new();
public UUID[] EstateAccess
{
get { return l_EstateAccess.ToArray(); }
set { l_EstateAccess = new List<UUID>(value); }
}
private List<UUID> l_EstateGroups = new List<UUID>();
private List<UUID> l_EstateGroups = new();
public UUID[] EstateGroups
{
get { return l_EstateGroups.ToArray(); }
@@ -288,8 +288,7 @@ namespace OpenSim.Framework
public void Save()
{
if (OnSave != null)
OnSave(this);
OnSave?.Invoke(this);
}
public int EstateUsersCount()
@@ -448,11 +447,11 @@ namespace OpenSim.Framework
public void SetFromFlags(ulong regionFlags)
{
ResetHomeOnTeleport = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport) == (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport);
BlockDwell = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.BlockDwell) == (ulong)OpenMetaverse.RegionFlags.BlockDwell);
AllowLandmark = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowLandmark) == (ulong)OpenMetaverse.RegionFlags.AllowLandmark);
AllowParcelChanges = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges) == (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges);
AllowSetHome = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowSetHome) == (ulong)OpenMetaverse.RegionFlags.AllowSetHome);
ResetHomeOnTeleport = (regionFlags & (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport) != 0;
BlockDwell = (regionFlags & (ulong)OpenMetaverse.RegionFlags.BlockDwell) != 0;
AllowLandmark = (regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowLandmark) != 0;
AllowParcelChanges = (regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges) != 0;
AllowSetHome = (regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowSetHome) != 0;
}
public bool GroupAccess(UUID groupID)
@@ -462,7 +461,7 @@ namespace OpenSim.Framework
public Dictionary<string, object> ToMap()
{
Dictionary<string, object> map = new Dictionary<string, object>();
Dictionary<string, object> map = new();
PropertyInfo[] properties = this.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
foreach (PropertyInfo p in properties)
{
@@ -471,7 +470,7 @@ namespace OpenSim.Framework
continue;
object value = p.GetValue(this, null);
if (value != null)
if (value is not null)
{
if (p.PropertyType.IsArray) // of UUIDs
{
@@ -492,7 +491,7 @@ namespace OpenSim.Framework
// EstateBans are special
if (EstateBans.Length > 0)
{
Dictionary<string, object> bans = new Dictionary<string, object>();
Dictionary<string, object> bans = new();
int i = 0;
foreach (EstateBan ban in EstateBans)
bans["ban" + i++] = ban.ToMap();
@@ -531,7 +530,7 @@ namespace OpenSim.Framework
foreach (KeyValuePair<string, object> kvp in map)
{
PropertyInfo p = this.GetType().GetProperty(kvp.Key, BindingFlags.Public | BindingFlags.Instance);
if (p == null)
if (p is null)
continue;
// EstateBans is a complex type, let's treat it as special
@@ -562,19 +561,19 @@ namespace OpenSim.Framework
}
// EstateBans are special
if (map.ContainsKey("EstateBans"))
if (map.TryGetValue("EstateBans", out object oEstateBans))
{
if(map["EstateBans"] is string)
if(oEstateBans is string bansmap)
{
// JSON encoded bans map
Dictionary<string, EstateBan> bdata = new Dictionary<string, EstateBan>();
Dictionary<string, EstateBan> bdata = new();
try
{
// bypass libovm, we dont need even more useless high level maps
// this should only be called once.. but no problem, i hope
// (other uses may need more..)
LitJson.JsonMapper.RegisterImporter<string, UUID>((input) => new UUID(input));
bdata = LitJson.JsonMapper.ToObject<Dictionary<string,EstateBan>>((string)map["EstateBans"]);
bdata = LitJson.JsonMapper.ToObject<Dictionary<string,EstateBan>>(bansmap);
}
// catch(Exception e)
catch

View File

@@ -49,7 +49,7 @@ namespace OpenSim.Framework
// Next we need to rotate this vector into the spawn point's
// coordinate system
rot.W = -rot.W;
offset = offset * rot;
offset *= rot;
Vector3 dir = Vector3.Normalize(offset);
@@ -92,10 +92,12 @@ namespace OpenSim.Framework
if (parts.Length != 3)
throw new ArgumentException("Invalid string: " + str);
SpawnPoint sp = new SpawnPoint();
sp.Yaw = float.Parse(parts[0]);
sp.Pitch = float.Parse(parts[1]);
sp.Distance = float.Parse(parts[2]);
SpawnPoint sp = new()
{
Yaw = float.Parse(parts[0]),
Pitch = float.Parse(parts[1]),
Distance = float.Parse(parts[2])
};
return sp;
}
}
@@ -109,15 +111,14 @@ namespace OpenSim.Framework
/// <value>
/// These appear to be terrain textures that are shipped with the client.
/// </value>
public static readonly UUID DEFAULT_TERRAIN_TEXTURE_1 = new UUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
public static readonly UUID DEFAULT_TERRAIN_TEXTURE_2 = new UUID("abb783e6-3e93-26c0-248a-247666855da3");
public static readonly UUID DEFAULT_TERRAIN_TEXTURE_3 = new UUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
public static readonly UUID DEFAULT_TERRAIN_TEXTURE_4 = new UUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
public static readonly UUID DEFAULT_TERRAIN_TEXTURE_1 = new("b8d3965a-ad78-bf43-699b-bff8eca6c975");
public static readonly UUID DEFAULT_TERRAIN_TEXTURE_2 = new("abb783e6-3e93-26c0-248a-247666855da3");
public static readonly UUID DEFAULT_TERRAIN_TEXTURE_3 = new("179cdabd-398a-9b6b-1391-4dc333ba321f");
public static readonly UUID DEFAULT_TERRAIN_TEXTURE_4 = new("beb169c7-11ea-fff2-efe5-0f24dc881df2");
public void Save()
{
if (OnSave != null)
OnSave(this);
OnSave?.Invoke(this);
}
private UUID m_RegionUUID = UUID.Zero;
@@ -426,7 +427,7 @@ namespace OpenSim.Framework
{
get
{
TimeSpan ts = new TimeSpan(0, 0, LoadedCreationDateTime);
TimeSpan ts = new(0, 0, LoadedCreationDateTime);
DateTime stamp = new DateTime(1970, 1, 1) + ts;
return stamp.ToLongDateString();
}
@@ -436,7 +437,7 @@ namespace OpenSim.Framework
{
get
{
TimeSpan ts = new TimeSpan(0, 0, LoadedCreationDateTime);
TimeSpan ts = new(0, 0, LoadedCreationDateTime);
DateTime stamp = new DateTime(1970, 1, 1) + ts;
return stamp.ToLongTimeString();
}
@@ -479,7 +480,7 @@ namespace OpenSim.Framework
/// <summary>
/// Our connected Telehub's SpawnPoints
/// </summary>
public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>();
public List<SpawnPoint> l_SpawnPoints = new();
// Add a SpawnPoint
// ** These are not region coordinates **