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Fix teleport/telehub issue:
Fix bug that allowed only login access to regions with mis-configured telehubs. Administrators now have teleport access when there exists a mis-configured telehub in the region. Estate owners are now placed at region center in the absence of spawnpoints instead of being denied access. Grid Gods are unrestricted. All others are denied access to the region until spawnpoints are assigned to the telehub object.
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@@ -5506,8 +5506,13 @@ namespace OpenSim.Region.Framework.Scenes
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if (banned)
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{
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reason = "No suitable landing point found";
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return false;
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if(Permissions.IsAdministrator(agentID) == false || Permissions.IsGridGod(agentID) == false)
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{
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reason = "No suitable landing point found";
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return false;
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}
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reason = "Administrative access only";
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return true;
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}
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}
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}
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@@ -4021,6 +4021,7 @@ namespace OpenSim.Region.Framework.Scenes
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(m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
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(m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)
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{
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if (GodLevel < 200 &&
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((!m_scene.Permissions.IsGod(m_uuid) &&
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!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
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@@ -4029,7 +4030,14 @@ namespace OpenSim.Region.Framework.Scenes
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{
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SpawnPoint[] spawnPoints = m_scene.RegionInfo.RegionSettings.SpawnPoints().ToArray();
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if (spawnPoints.Length == 0)
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{
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if(m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid))
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{
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pos.X = 128.0f;
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pos.Y = 128.0f;
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}
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return;
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}
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int index;
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bool selected = false;
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@@ -4049,7 +4057,8 @@ namespace OpenSim.Region.Framework.Scenes
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// SpawnPoint sp = spawnPoints[index];
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ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
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if (land == null || land.IsEitherBannedOrRestricted(UUID))
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if (spawnPoints.Length == 0)
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return; if (land == null || land.IsEitherBannedOrRestricted(UUID))
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selected = false;
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else
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selected = true;
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