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* Take out the 1 second sleep debugging line in ScenePresence
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@@ -694,7 +694,6 @@ namespace OpenSim.Region.Environment.Scenes
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if (part != part.ParentGroup.RootPart)
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continue;
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System.Threading.Thread.Sleep(1000);
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part.ParentGroup.SendFullUpdateToClient(ControllingClient);
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continue;
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}
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