On closing EQs, make sure to wait for the viewer to fetch the last events.

This commit is contained in:
diva
2008-12-22 05:59:29 +00:00
parent d83d665186
commit ae30d74b79

View File

@@ -30,6 +30,7 @@ using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Threading;
using System.Xml;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
@@ -207,6 +208,9 @@ namespace OpenSim.Region.Environment.Modules.Framework
private void ClientClosed(UUID AgentID)
{
m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName);
while (queues[AgentID].Count() > 0)
Thread.Sleep(1000);
lock (queues)
{
queues.Remove(AgentID);