mirror of
https://github.com/opensim/opensim.git
synced 2026-05-15 03:15:41 +08:00
Yengine: comment out some debug debug exec state
This commit is contained in:
@@ -84,7 +84,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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suspendOnCheckRunHold = true;
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lock(m_RunLock)
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{
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m_RunOnePhase = "GetExecutionState enter";
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//m_RunOnePhase = "GetExecutionState enter";
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CheckRunLockInvariants(true);
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// Get copy of script globals and stack in relocateable form.
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@@ -99,21 +99,21 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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XmlElement snapshotN = doc.CreateElement("", "Snapshot", "");
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snapshotN.AppendChild(doc.CreateTextNode(snapshotString));
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scriptStateN.AppendChild(snapshotN);
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m_RunOnePhase = "GetExecutionState B";
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//m_RunOnePhase = "GetExecutionState B";
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CheckRunLockInvariants(true);
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// "Running" says whether or not we are accepting new events.
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XmlElement runningN = doc.CreateElement("", "Running", "");
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runningN.AppendChild(doc.CreateTextNode(m_Running.ToString()));
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scriptStateN.AppendChild(runningN);
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m_RunOnePhase = "GetExecutionState C";
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//m_RunOnePhase = "GetExecutionState C";
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CheckRunLockInvariants(true);
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// "DoGblInit" says whether or not default:state_entry() will init global vars.
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XmlElement doGblInitN = doc.CreateElement("", "DoGblInit", "");
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doGblInitN.AppendChild(doc.CreateTextNode(doGblInit.ToString()));
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scriptStateN.AppendChild(doGblInitN);
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m_RunOnePhase = "GetExecutionState D";
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//m_RunOnePhase = "GetExecutionState D";
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CheckRunLockInvariants(true);
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if(m_XMRLSLApi != null)
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@@ -129,7 +129,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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XmlElement minEventDelayN = doc.CreateElement("", "mEvtDly", "");
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minEventDelayN.AppendChild(doc.CreateTextNode(m_minEventDelay.ToString()));
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scriptStateN.AppendChild(minEventDelayN);
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m_RunOnePhase = "GetExecutionState D";
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//m_RunOnePhase = "GetExecutionState D";
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CheckRunLockInvariants(true);
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}
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@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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XmlAttribute maskA = doc.CreateAttribute("", "mask", "");
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maskA.Value = m_Item.PermsMask.ToString();
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permissionsN.Attributes.Append(maskA);
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m_RunOnePhase = "GetExecutionState E";
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//m_RunOnePhase = "GetExecutionState E";
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CheckRunLockInvariants(true);
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// "DetectParams" are returned by llDetected...() script functions
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@@ -155,7 +155,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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AppendXMLDetectArray(doc, detParArrayN, m_DetectParams);
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scriptStateN.AppendChild(detParArrayN);
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}
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m_RunOnePhase = "GetExecutionState F";
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//m_RunOnePhase = "GetExecutionState F";
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CheckRunLockInvariants(true);
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// Save any events we have in the queue.
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@@ -179,7 +179,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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}
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}
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scriptStateN.AppendChild(queuedEventsN);
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m_RunOnePhase = "GetExecutionState G";
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//m_RunOnePhase = "GetExecutionState G";
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CheckRunLockInvariants(true);
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// "Plugins" indicate enabled timers and listens, etc.
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@@ -189,13 +189,13 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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XmlNode plugins = doc.CreateElement("", "Plugins", "");
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AppendXMLObjectArray(doc, plugins, pluginData, "plugin");
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scriptStateN.AppendChild(plugins);
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m_RunOnePhase = "GetExecutionState H";
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//m_RunOnePhase = "GetExecutionState H";
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CheckRunLockInvariants(true);
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// Let script run again.
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suspendOnCheckRunHold = false;
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m_RunOnePhase = "GetExecutionState leave";
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//m_RunOnePhase = "GetExecutionState leave";
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CheckRunLockInvariants(true);
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}
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@@ -1174,7 +1174,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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BinaryReader br = new BinaryReader(stream);
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this.MigrateIn(br);
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m_RunOnePhase = "MigrateInEventHandler finished";
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//m_RunOnePhase = "MigrateInEventHandler finished";
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CheckRunLockInvariants(true);
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}
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}
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@@ -137,8 +137,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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public int m_HeapSize;
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private ArrayList m_CompilerErrors;
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private DateTime m_LastRanAt = DateTime.MinValue;
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private string m_RunOnePhase = "hasn't run";
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private string m_CheckRunPhase = "hasn't checked";
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//private string m_RunOnePhase = "hasn't run";
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//private string m_CheckRunPhase = "hasn't checked";
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public int m_InstEHEvent = 0; // number of events dequeued (StartEventHandler called)
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public int m_InstEHSlice = 0; // number of times handler timesliced (ResumeEx called)
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public double m_CPUTime = 0; // accumulated CPU time (milliseconds)
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@@ -178,10 +178,10 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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sb.AppendLine(" m_StateCode = " + GetStateName(stateCode));
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sb.AppendLine(" eventCode = " + eventCode.ToString());
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sb.AppendLine(" m_LastRanAt = " + m_LastRanAt.ToString());
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sb.AppendLine(" m_RunOnePhase = " + m_RunOnePhase);
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//sb.AppendLine(" m_RunOnePhase = " + m_RunOnePhase);
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sb.AppendLine(" suspOnCkRunHold = " + suspendOnCheckRunHold);
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sb.AppendLine(" suspOnCkRunTemp = " + suspendOnCheckRunTemp);
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sb.AppendLine(" m_CheckRunPhase = " + m_CheckRunPhase);
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//sb.AppendLine(" m_CheckRunPhase = " + m_CheckRunPhase);
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sb.AppendLine(" heapUsed/Limit = " + xmrHeapUsed() + "/" + heapLimit);
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sb.AppendLine(" m_InstEHEvent = " + m_InstEHEvent.ToString());
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sb.AppendLine(" m_InstEHSlice = " + m_InstEHSlice.ToString());
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@@ -271,47 +271,47 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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m_SliceStart = Util.GetTimeStampMS();
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// If script has called llSleep(), don't do any more until time is up.
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m_RunOnePhase = "check m_SleepUntil";
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//m_RunOnePhase = "check m_SleepUntil";
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if(m_SleepUntil > now)
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{
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m_RunOnePhase = "return is sleeping";
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//m_RunOnePhase = "return is sleeping";
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return XMRInstState.ONSLEEPQ;
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}
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// Also, someone may have called Suspend().
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m_RunOnePhase = "check m_SuspendCount";
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//m_RunOnePhase = "check m_SuspendCount";
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if(m_SuspendCount > 0)
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{
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m_RunOnePhase = "return is suspended";
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//m_RunOnePhase = "return is suspended";
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return XMRInstState.SUSPENDED;
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}
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// Make sure we aren't being migrated in or out and prevent that
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// whilst we are in here. If migration has it locked, don't call
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// back right away, delay a bit so we don't get in infinite loop.
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m_RunOnePhase = "lock m_RunLock";
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//m_RunOnePhase = "lock m_RunLock";
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if(!Monitor.TryEnter(m_RunLock))
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{
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m_SleepUntil = now.AddMilliseconds(15);
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m_RunOnePhase = "return was locked";
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//m_RunOnePhase = "return was locked";
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return XMRInstState.ONSLEEPQ;
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}
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try
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{
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m_RunOnePhase = "check entry invariants";
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//m_RunOnePhase = "check entry invariants";
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CheckRunLockInvariants(true);
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Exception e = null;
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// Maybe it has been Disposed()
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if(m_Part == null || m_Part.Inventory == null)
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{
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m_RunOnePhase = "runone saw it disposed";
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//m_RunOnePhase = "runone saw it disposed";
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return XMRInstState.DISPOSED;
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}
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if(!m_Running)
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{
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m_RunOnePhase = "return is not running";
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//m_RunOnePhase = "return is not running";
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return XMRInstState.SUSPENDED;
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}
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@@ -324,13 +324,13 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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{
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m_Suspended = true;
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m_DetachReady.Set();
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m_RunOnePhase = "detach quantum went zero";
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//m_RunOnePhase = "detach quantum went zero";
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CheckRunLockInvariants(true);
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return XMRInstState.FINISHED;
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}
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}
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m_RunOnePhase = "resume old event handler";
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//m_RunOnePhase = "resume old event handler";
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m_LastRanAt = now;
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m_InstEHSlice++;
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callMode = CallMode_NORMAL;
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@@ -341,7 +341,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// processing it.
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else
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{
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m_RunOnePhase = "lock event queue";
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//m_RunOnePhase = "lock event queue";
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EventParams evt = null;
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ScriptEventCode evc = ScriptEventCode.None;
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@@ -358,12 +358,12 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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if(m_Suspended)
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{
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m_RunOnePhase = "m_Suspended is set";
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//m_RunOnePhase = "m_Suspended is set";
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CheckRunLockInvariants(true);
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return XMRInstState.FINISHED;
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}
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m_RunOnePhase = "dequeue event";
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//m_RunOnePhase = "dequeue event";
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if(m_EventQueue.First != null)
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{
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evt = m_EventQueue.First.Value;
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@@ -378,7 +378,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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m_Suspended = true;
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m_DetachReady.Set();
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m_DetachQuantum = 0;
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m_RunOnePhase = "nothing to do #3";
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//m_RunOnePhase = "nothing to do #3";
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CheckRunLockInvariants(true);
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return XMRInstState.FINISHED;
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}
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@@ -400,7 +400,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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m_DetachReady.Set();
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m_DetachQuantum = 0;
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}
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m_RunOnePhase = "nothing to do #4";
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//m_RunOnePhase = "nothing to do #4";
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CheckRunLockInvariants(true);
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return XMRInstState.FINISHED;
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}
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@@ -408,21 +408,21 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// Dequeued an event, so start it going until it either
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// finishes or it calls CheckRun().
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m_RunOnePhase = "start event handler";
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//m_RunOnePhase = "start event handler";
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m_DetectParams = evt.DetectParams;
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m_LastRanAt = now;
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m_InstEHEvent++;
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e = StartEventHandler(evc, evt.Params);
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}
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m_RunOnePhase = "done running";
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//m_RunOnePhase = "done running";
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m_CPUTime += DateTime.UtcNow.Subtract(now).TotalMilliseconds;
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// Maybe it puqued.
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if(e != null)
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{
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m_RunOnePhase = "handling exception " + e.Message;
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//m_RunOnePhase = "handling exception " + e.Message;
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HandleScriptException(e);
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m_RunOnePhase = "return had exception " + e.Message;
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//m_RunOnePhase = "return had exception " + e.Message;
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CheckRunLockInvariants(true);
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return XMRInstState.FINISHED;
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}
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@@ -434,22 +434,22 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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}
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finally
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{
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m_RunOnePhase += "; checking exit invariants and unlocking";
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//m_RunOnePhase += "; checking exit invariants and unlocking";
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CheckRunLockInvariants(false);
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Monitor.Exit(m_RunLock);
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}
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// Cycle script through the yield queue and call it back asap.
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m_RunOnePhase = "last return";
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//m_RunOnePhase = "last return";
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return XMRInstState.ONYIELDQ;
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}
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/**
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* @brief Immediately after taking m_RunLock or just before releasing it, check invariants.
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*/
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private ScriptEventCode lastEventCode = ScriptEventCode.None;
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private bool lastActive = false;
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private string lastRunPhase = "";
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//private ScriptEventCode lastEventCode = ScriptEventCode.None;
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//private bool lastActive = false;
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//private string lastRunPhase = "";
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public void CheckRunLockInvariants(bool throwIt)
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{
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@@ -462,14 +462,14 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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{
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m_log.Error("CheckRunLockInvariants: script=" + m_DescName);
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m_log.Error("CheckRunLockInvariants: eventcode=" + ec.ToString() + ", active=" + active.ToString());
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m_log.Error("CheckRunLockInvariants: m_RunOnePhase=" + m_RunOnePhase);
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m_log.Error("CheckRunLockInvariants: lastec=" + lastEventCode + ", lastAct=" + lastActive + ", lastPhase=" + lastRunPhase);
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//m_log.Error("CheckRunLockInvariants: m_RunOnePhase=" + m_RunOnePhase);
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//m_log.Error("CheckRunLockInvariants: lastec=" + lastEventCode + ", lastAct=" + lastActive + ", lastPhase=" + lastRunPhase);
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if(throwIt)
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throw new Exception("CheckRunLockInvariants: eventcode=" + ec.ToString() + ", active=" + active.ToString());
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}
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lastEventCode = ec;
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lastActive = active;
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lastRunPhase = m_RunOnePhase;
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//lastEventCode = ec;
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//lastActive = active;
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//lastRunPhase = m_RunOnePhase;
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}
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/*
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@@ -546,14 +546,14 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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else if(e is ScriptDieException)
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{
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// Script did an llDie()
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m_RunOnePhase = "dying...";
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//m_RunOnePhase = "dying...";
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m_SleepUntil = DateTime.MaxValue;
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m_Engine.World.DeleteSceneObject(m_Part.ParentGroup, false);
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}
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else if (e is ScriptResetException)
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{
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// Script did an llResetScript().
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m_RunOnePhase = "resetting...";
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//m_RunOnePhase = "resetting...";
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ResetLocked("HandleScriptResetException");
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}
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else if (e is ScriptException)
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@@ -871,21 +871,21 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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*/
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private void ResetLocked(string from)
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{
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m_RunOnePhase = "ResetLocked: releasing controls";
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//m_RunOnePhase = "ResetLocked: releasing controls";
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ReleaseControlsOrPermissions(true);
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m_Part.CollisionSound = UUID.Zero;
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if (m_XMRLSLApi != null)
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m_XMRLSLApi.llResetTime();
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m_RunOnePhase = "ResetLocked: removing script";
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//m_RunOnePhase = "ResetLocked: removing script";
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IUrlModule urlModule = m_Engine.World.RequestModuleInterface<IUrlModule>();
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if(urlModule != null)
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urlModule.ScriptRemoved(m_ItemID);
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AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
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m_RunOnePhase = "ResetLocked: clearing current event";
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//m_RunOnePhase = "ResetLocked: clearing current event";
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this.eventCode = ScriptEventCode.None; // not processing an event
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m_DetectParams = null; // not processing an event
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m_SleepUntil = DateTime.MinValue; // not doing llSleep()
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@@ -904,9 +904,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// If the script is being reset by something else, we throw them away cuz we want to start from the beginning of an event handler.
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stackFrames = null;
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// Set script to 'default' state and queue call to its
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// 'state_entry()' event handler.
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m_RunOnePhase = "ResetLocked: posting default:state_entry() event";
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// Set script to 'default' state and queue call to its
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// 'state_entry()' event handler.
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//m_RunOnePhase = "ResetLocked: posting default:state_entry() event";
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stateCode = 0;
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m_Part.RemoveScriptTargets(m_ItemID);
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m_Part.SetScriptEvents(m_ItemID, GetStateEventFlags(0));
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@@ -917,7 +917,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// Tell CheckRun() to let script run.
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suspendOnCheckRunHold = false;
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suspendOnCheckRunTemp = false;
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m_RunOnePhase = "ResetLocked: reset complete";
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//m_RunOnePhase = "ResetLocked: reset complete";
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}
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private void ReleaseControlsOrPermissions(bool fullPermissions)
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@@ -964,19 +964,19 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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return;
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suspendOnCheckRunTemp = true;
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}
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m_CheckRunPhase = "entered";
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//m_CheckRunPhase = "entered";
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// Stay stuck in this loop as long as something wants us suspended.
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while(suspendOnCheckRunHold || suspendOnCheckRunTemp)
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{
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m_CheckRunPhase = "top of while";
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//m_CheckRunPhase = "top of while";
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suspendOnCheckRunTemp = false;
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switch(this.callMode)
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{
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// Now we are ready to suspend or resume.
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case CallMode_NORMAL:
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m_CheckRunPhase = "suspending";
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//m_CheckRunPhase = "suspending";
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callMode = XMRInstance.CallMode_SAVE;
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stackFrames = null;
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throw new StackHibernateException(); // does not return
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@@ -996,10 +996,10 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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throw new Exception("callMode=" + callMode);
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}
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m_CheckRunPhase = "resumed";
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//m_CheckRunPhase = "resumed";
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}
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m_CheckRunPhase = "returning";
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//m_CheckRunPhase = "returning";
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// Upon return from CheckRun() it should always be the case that the script is
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// going to process calls normally, neither saving nor restoring stack frame state.
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Block a user