mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
* refactor: Make xml (orig format) loading method reuse existing set root part method
* miscellaneous doc/log message changes
This commit is contained in:
@@ -398,10 +398,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
reader.Read();
|
||||
reader.ReadStartElement("SceneObjectGroup");
|
||||
reader.ReadStartElement("RootPart");
|
||||
m_rootPart = SceneObjectPart.FromXml(reader);
|
||||
int linkNum = m_rootPart.LinkNum;
|
||||
AddPart(m_rootPart);
|
||||
m_rootPart.LinkNum = linkNum;
|
||||
SetRootPart(SceneObjectPart.FromXml(reader));
|
||||
|
||||
reader.ReadEndElement();
|
||||
|
||||
@@ -414,7 +411,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
reader.Read();
|
||||
SceneObjectPart part = SceneObjectPart.FromXml(reader);
|
||||
linkNum = part.LinkNum;
|
||||
|
||||
// We reset the link number in order to make sure that the persisted linkset order is
|
||||
int linkNum = part.LinkNum;
|
||||
AddPart(part);
|
||||
part.LinkNum = linkNum;
|
||||
|
||||
@@ -428,11 +427,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (XmlException)
|
||||
catch (XmlException e)
|
||||
{
|
||||
m_log.ErrorFormat("[SCENE OBJECT GROUP]: Deserialization of following xml failed, {0}", xmlData);
|
||||
|
||||
// Let's see if carrying on does anything for us
|
||||
m_log.ErrorFormat("[SCENE]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData);
|
||||
}
|
||||
|
||||
reader.Close();
|
||||
@@ -885,6 +882,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
part.ParentID = 0;
|
||||
part.LinkNum = 0;
|
||||
m_rootPart = part;
|
||||
|
||||
// No locking required since the SOG should not be in the scene yet - one can't change root parts after
|
||||
// the scene object has been attached to the scene
|
||||
m_parts.Add(m_rootPart.UUID, m_rootPart);
|
||||
}
|
||||
|
||||
@@ -1460,6 +1460,12 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the owner of the root part.
|
||||
/// </summary>
|
||||
/// <param name="part"></param>
|
||||
/// <param name="cAgentID"></param>
|
||||
/// <param name="cGroupID"></param>
|
||||
public void SetRootPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID)
|
||||
{
|
||||
part.LastOwnerID = part.OwnerID;
|
||||
|
||||
Reference in New Issue
Block a user