make sure we return false if catch() is triggered on crossing

This commit is contained in:
UbitUmarov
2014-10-21 13:04:26 +01:00
parent 59413adcee
commit b1ccf3f110

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@@ -4021,6 +4021,7 @@ namespace OpenSim.Region.Framework.Scenes
catch
{
// result = m_scene.CrossAgentToNewRegion(this, false);
return false;
}
// if(!result)
// parcelRegionCross(true);