* Purged 'Regions' code pending Agent layer grok.

* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
This commit is contained in:
lbsa71
2007-09-23 23:55:29 +00:00
parent 8dda11d17e
commit b3eeb5a8dc
9 changed files with 16 additions and 125 deletions

View File

@@ -49,7 +49,6 @@ using OpenSim.Region.Environment.Types;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Terrain;
using Timer = System.Timers.Timer;
using OpenSim.Region.Environment.Regions;
namespace OpenSim.Region.Environment.Scenes
{
@@ -64,8 +63,6 @@ namespace OpenSim.Region.Environment.Scenes
/// publicized so it can be accessed from SceneObjectGroup.
protected float timeStep = 0.1f;
private Regions.Region m_region;
private Random Rand = new Random();
private uint _primCount = 702000;
private readonly Mutex _primAllocateMutex = new Mutex(false);
@@ -162,8 +159,6 @@ namespace OpenSim.Region.Environment.Scenes
{
updateLock = new Mutex(false);
m_region = new Regions.Region(this);
m_moduleLoader = moduleLoader;
authenticateHandler = authen;
commsManager = commsMan;
@@ -373,7 +368,10 @@ namespace OpenSim.Region.Environment.Scenes
/// <returns></returns>
internal void Broadcast(Action<IClientAPI> whatToDo)
{
m_region.Broadcast(whatToDo);
ForEachScenePresence( delegate( ScenePresence presence )
{
whatToDo(presence.ControllingClient);
});
}
/// <summary>
///
@@ -458,7 +456,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary>
/// Loads the World's objects
/// </summary>
public void LoadPrimsFromStorage()
public virtual void LoadPrimsFromStorage()
{
MainLog.Instance.Verbose("Loading objects from datastore");
List<SceneObjectGroup> PrimsFromDB = storageManager.DataStore.LoadObjects(m_regInfo.SimUUID);
@@ -790,11 +788,6 @@ namespace OpenSim.Region.Environment.Scenes
m_scenePresences.Remove(agentID);
}
lock (m_region)
{
m_region.Remove(agentID);
}
lock (Entities)
{
Entities.Remove(agentID);
@@ -1135,7 +1128,7 @@ namespace OpenSim.Region.Environment.Scenes
}
public void SendUrlToUser(LLUUID avatarID, string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned,
string message, string url)
string message, string url)
{
if (m_scenePresences.ContainsKey(avatarID))
{

View File

@@ -35,7 +35,6 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Environment.Regions;
namespace OpenSim.Region.Environment.Scenes
{
@@ -214,13 +213,6 @@ namespace OpenSim.Region.Environment.Scenes
set { m_isChildAgent = value; }
}
private RegionSubscription m_regionSubscription;
public RegionSubscription RegionSubscription
{
get { return m_regionSubscription; }
}
#endregion
#region Constructor(s)
@@ -234,8 +226,6 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="regionDat"></param>
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo)
{
m_regionSubscription = new RegionSubscription( client );
m_scene = world;
m_uuid = client.AgentId;
@@ -881,7 +871,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public static void CreateDefaultTextureEntry()
static ScenePresence()
{
LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012");