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* Purged 'Regions' code pending Agent layer grok.
* Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
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@@ -35,7 +35,6 @@ using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Environment.Regions;
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namespace OpenSim.Region.Environment.Scenes
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{
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@@ -214,13 +213,6 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_isChildAgent = value; }
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}
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private RegionSubscription m_regionSubscription;
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public RegionSubscription RegionSubscription
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{
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get { return m_regionSubscription; }
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}
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#endregion
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#region Constructor(s)
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@@ -234,8 +226,6 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="regionDat"></param>
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public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo)
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{
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m_regionSubscription = new RegionSubscription( client );
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m_scene = world;
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m_uuid = client.AgentId;
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@@ -881,7 +871,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public static void CreateDefaultTextureEntry()
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static ScenePresence()
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{
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LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
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textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012");
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