* Purged 'Regions' code pending Agent layer grok.

* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
This commit is contained in:
lbsa71
2007-09-23 23:55:29 +00:00
parent 8dda11d17e
commit b3eeb5a8dc
9 changed files with 16 additions and 125 deletions

View File

@@ -35,7 +35,6 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Environment.Regions;
namespace OpenSim.Region.Environment.Scenes
{
@@ -214,13 +213,6 @@ namespace OpenSim.Region.Environment.Scenes
set { m_isChildAgent = value; }
}
private RegionSubscription m_regionSubscription;
public RegionSubscription RegionSubscription
{
get { return m_regionSubscription; }
}
#endregion
#region Constructor(s)
@@ -234,8 +226,6 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="regionDat"></param>
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo)
{
m_regionSubscription = new RegionSubscription( client );
m_scene = world;
m_uuid = client.AgentId;
@@ -881,7 +871,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public static void CreateDefaultTextureEntry()
static ScenePresence()
{
LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012");