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Merge branch 'master' of https://github.com/opensim/opensim
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@@ -84,6 +84,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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private float m_renderMinHeight = -100f;
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private float m_renderMaxHeight = 4096f;
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private string m_mapTilesDirectory = string.Empty; // directory to load/save map tile images
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private bool m_Enabled = false;
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#region Region Module interface
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@@ -132,6 +134,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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m_renderMinHeight = -100f;
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else if (m_renderMinHeight > m_renderMaxHeight - 10f)
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m_renderMinHeight = m_renderMaxHeight - 10f;
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m_mapTilesDirectory =
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Util.GetConfigVarFromSections<string>(source, "MapTilesDirectory", configSections, m_mapTilesDirectory);
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}
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public void AddRegion(Scene scene)
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@@ -209,6 +214,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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Bitmap tile = GenImage();
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// image may be reloaded elsewhere, so no compression format
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string filename = "MAP-" + m_scene.RegionInfo.RegionID.ToString() + ".png";
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if (!string.IsNullOrEmpty(m_mapTilesDirectory))
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{
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Directory.CreateDirectory(m_mapTilesDirectory);
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filename = System.IO.Path.Combine(m_mapTilesDirectory, filename);
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}
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tile.Save(filename,ImageFormat.Png);
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m_primMesher = null;
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return tile;
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@@ -100,6 +100,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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protected bool m_exportPrintScale = false; // prints the scale of map in meters on exported map
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protected bool m_exportPrintRegionName = false; // prints the region name exported map
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protected bool m_localV1MapAssets = false; // keep V1 map assets only on local cache
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protected string m_mapTilesDirectory = string.Empty; // directory to load/save map tile images
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private readonly object m_sceneLock = new object();
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public WorldMapModule()
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@@ -158,6 +159,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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Util.GetConfigVarFromSections<bool>(config, "ExportMapAddRegionName", configSections, m_exportPrintRegionName);
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m_localV1MapAssets =
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Util.GetConfigVarFromSections<bool>(config, "LocalV1MapAssets", configSections, m_localV1MapAssets);
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m_mapTilesDirectory =
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Util.GetConfigVarFromSections<string>(config, "MapTilesDirectory", configSections, m_mapTilesDirectory);
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}
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public virtual void AddRegion(Scene scene)
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@@ -1339,6 +1342,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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bool doneLocal = false;
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string filename = "MAP-" + m_scene.RegionInfo.RegionID.ToString() + ".png";
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if (!string.IsNullOrEmpty(m_mapTilesDirectory))
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filename = Path.Combine(m_mapTilesDirectory, filename);
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try
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{
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using(Image localMap = Bitmap.FromFile(filename))
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@@ -467,6 +467,11 @@
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; generate better images.
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;MapImageModule = "MapImageModule"
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; Directory used to load and save the generated MAP-<region uuid>.png tile images.
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; If left empty the current working directory is used (default behaviour).
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; The directory is created automatically if it does not exist.
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;MapTilesDirectory = "./maptiles"
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; World map blacklist timeout in seconds
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;BlacklistTimeout = 600
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