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simplify combat module
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@@ -48,11 +48,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
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/// </summary>
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//private Dictionary<UUID, UUID> m_rootAgents = new Dictionary<UUID, UUID>();
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/// <summary>
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/// Scenes by Region Handle
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/// </summary>
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private Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>();
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/// <summary>
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/// Startup
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/// </summary>
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@@ -64,26 +59,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
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public void AddRegion(Scene scene)
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{
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lock (m_scenel)
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{
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if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
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{
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m_scenel[scene.RegionInfo.RegionHandle] = scene;
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}
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else
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{
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m_scenel.Add(scene.RegionInfo.RegionHandle, scene);
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}
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}
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scene.EventManager.OnAvatarKilled += KillAvatar;
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}
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public void RemoveRegion(Scene scene)
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{
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if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
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m_scenel.Remove(scene.RegionInfo.RegionHandle);
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scene.EventManager.OnAvatarKilled -= KillAvatar;
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}
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@@ -109,12 +89,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
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get { return null; }
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}
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private void KillAvatar(uint killerObjectLocalID, ScenePresence deadAvatar)
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{
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string deadAvatarMessage;
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ScenePresence killingAvatar = null;
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// string killingAvatarMessage;
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// check to see if it is an NPC and just remove it
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if(deadAvatar.IsNPC)
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