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Merge branch 'master' into bigmerge
This commit is contained in:
@@ -242,6 +242,14 @@ namespace OpenSim
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+ "If an avatar name is given then only packets from that avatar are logged",
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Debug);
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m_console.Commands.AddCommand("region", false, "debug http",
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"debug http <level>",
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"Turn on inbound http request debugging for everything except the event queue (see debug eq).",
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"If level >= 2 then the handler used to service the request is logged.\n"
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+ "If level >= 1 then incoming HTTP requests are logged.\n"
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+ "If level <= 0 then no extra http logging is done.\n",
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Debug);
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m_console.Commands.AddCommand("region", false, "debug scene",
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"debug scene <cripting> <collisions> <physics>",
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"Turn on scene debugging", Debug);
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@@ -337,7 +345,7 @@ namespace OpenSim
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m_console.Commands.AddCommand("region", false, "backup",
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"backup",
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"Persist objects to the database now", RunCommand);
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"Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand);
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m_console.Commands.AddCommand("region", false, "create region",
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"create region [\"region name\"] <region_file.ini>",
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@@ -886,15 +894,32 @@ namespace OpenSim
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if (int.TryParse(args[2], out newDebug))
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{
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m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
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// We provide user information elsewhere if any clients had their debug level set.
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// MainConsole.Instance.OutputFormat("Debug packet level set to {0}", newDebug);
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}
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else
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{
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MainConsole.Instance.Output("packet debug should be 0..255");
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MainConsole.Instance.Output("Usage: debug packet 0..255");
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}
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}
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break;
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case "http":
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if (args.Length == 3)
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{
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int newDebug;
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if (int.TryParse(args[2], out newDebug))
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{
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MainServer.Instance.DebugLevel = newDebug;
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MainConsole.Instance.OutputFormat("Debug http level set to {0}", newDebug);
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break;
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}
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}
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MainConsole.Instance.Output("Usage: debug http 0..2");
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break;
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case "scene":
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if (args.Length == 5)
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{
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@@ -917,13 +942,13 @@ namespace OpenSim
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}
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else
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{
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MainConsole.Instance.Output("debug scene <scripting> <collisions> <physics> (where inside <> is true/false)");
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MainConsole.Instance.Output("Usage: debug scene <scripting> <collisions> <physics> (where inside <> is true/false)");
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}
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break;
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default:
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MainConsole.Instance.Output("Unknown debug");
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MainConsole.Instance.Output("Unknown debug command");
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break;
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}
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}
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