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Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's called continuously even where there are no collisions
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@@ -3282,6 +3282,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Event called by the physics plugin to tell the avatar about a collision.
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/// </summary>
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/// <remarks>
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/// This function is called continuously, even when there are no collisions which might be very inefficient.
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/// However, we can't avoid this yet since some of this method might currently rely on being called every frame.
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/// </remarks>
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/// <param name="e"></param>
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public void PhysicsCollisionUpdate(EventArgs e)
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{
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