mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs
This commit is contained in:
@@ -169,7 +169,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
}
|
||||
}
|
||||
|
||||
public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget)
|
||||
public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running = false)
|
||||
{
|
||||
lock (m_avatars)
|
||||
{
|
||||
@@ -183,6 +183,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
|
||||
|
||||
sp.MoveToTarget(pos, noFly, landAtTarget);
|
||||
sp.SetAlwaysRun = running;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user