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dont force Phantom on attachments, breaking no mod objects if wear by
mistake
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@@ -908,7 +908,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (attachment)
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{
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group.RootPart.Flags |= PrimFlags.Phantom;
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// group.RootPart.Flags |= PrimFlags.Phantom;
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group.IsAttachment = true;
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}
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