add cosmetics on AgentTransactionModule

This commit is contained in:
UbitUmarov
2026-05-12 04:22:34 +01:00
parent 88ef8a9dbe
commit b7da2feedd

View File

@@ -35,6 +35,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using Mono.Addins;
using System.Runtime.InteropServices;
namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
{
@@ -109,16 +110,11 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
{
lock (AgentTransactions)
{
if (!AgentTransactions.ContainsKey(userID))
{
AgentAssetTransactions transactions =
new AgentAssetTransactions(userID, m_Scene,
m_dumpAssetsToFile);
ref AgentAssetTransactions value = ref CollectionsMarshal.GetValueRefOrAddDefault(AgentTransactions, userID, out bool exists);
if (!exists)
value = new AgentAssetTransactions(userID, m_Scene, m_dumpAssetsToFile);
AgentTransactions.Add(userID, transactions);
}
return AgentTransactions[userID];
return value;
}
}
@@ -213,8 +209,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
// "[ASSET TRANSACTION MODULE]: Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}",
// item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName);
AgentAssetTransactions transactions =
GetUserTransactions(remoteClient.AgentId);
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
transactions.RequestUpdateTaskInventoryItem(remoteClient, part,
transactionID, item);
@@ -243,9 +238,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
(AssetType)type == AssetType.Animation) &&
tempFile == false)
{
ScenePresence avatar = null;
Scene scene = (Scene)remoteClient.Scene;
scene.TryGetScenePresence(remoteClient.AgentId, out avatar);
scene.TryGetScenePresence(remoteClient.AgentId, out ScenePresence avatar);
// check user level
if (avatar != null)