mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 03:45:35 +08:00
Merge branch 'master-core' into mantis5110
This commit is contained in:
@@ -273,6 +273,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (objatt != null)
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{
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// Loading the inventory from XML will have set this, but
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// there is no way the object could have changed yet,
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// since scripts aren't running yet. So, clear it here.
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objatt.HasGroupChanged = false;
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bool tainted = false;
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if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
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tainted = true;
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@@ -470,6 +474,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
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group.DetachToInventoryPrep();
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m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
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// If an item contains scripts, it's always changed.
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// This ensures script state is saved on detach
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foreach (SceneObjectPart p in group.Parts)
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if (p.Inventory.ContainsScripts())
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group.HasGroupChanged = true;
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UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID);
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m_scene.DeleteSceneObject(group, false);
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return;
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@@ -478,25 +489,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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}
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public void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos)
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{
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// If this is an attachment, then we need to save the modified
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// object back into the avatar's inventory. First we save the
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// attachment point information, then we update the relative
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// positioning (which caused this method to get driven in the
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// first place. Then we have to mark the object as NOT an
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// attachment. This is necessary in order to correctly save
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// and retrieve GroupPosition information for the attachment.
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// Then we save the asset back into the appropriate inventory
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// entry. Finally, we restore the object's attachment status.
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byte attachmentPoint = sog.GetAttachmentPoint();
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sog.UpdateGroupPosition(pos);
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sog.RootPart.IsAttachment = false;
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sog.AbsolutePosition = sog.RootPart.AttachedPos;
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UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID);
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sog.SetAttachmentPoint(attachmentPoint);
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}
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/// <summary>
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/// Update the attachment asset for the new sog details if they have changed.
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/// </summary>
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@@ -508,7 +500,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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/// <param name="grp"></param>
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/// <param name="itemID"></param>
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/// <param name="agentID"></param>
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protected void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
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public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
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{
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if (grp != null)
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{
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@@ -523,7 +515,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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grp.UUID, grp.GetAttachmentPoint());
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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item = m_scene.InventoryService.GetItem(item);
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@@ -617,7 +608,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// In case it is later dropped again, don't let
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// it get cleaned up
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so.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
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so.HasGroupChanged = false;
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}
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}
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}
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@@ -55,6 +55,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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private Dictionary<UUID,long> m_savequeue = new Dictionary<UUID,long>();
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private Dictionary<UUID,long> m_sendqueue = new Dictionary<UUID,long>();
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private object m_setAppearanceLock = new object();
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#region RegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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@@ -69,6 +71,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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m_savetime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
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m_sendtime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
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// m_log.InfoFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime);
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}
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}
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@@ -117,26 +120,28 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
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if (sp == null)
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{
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m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}", client.AgentId);
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m_log.WarnFormat("[AVFACTORY]: SetAppearance unable to find presence for {0}", client.AgentId);
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return false;
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}
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bool cached = true;
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bool defonly = true; // are we only using default textures
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// Process the texture entry
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for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
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{
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int idx = AvatarAppearance.BAKE_INDICES[i];
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Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
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if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
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if (! CheckBakedTextureAsset(client,face.TextureID,idx))
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{
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sp.Appearance.Texture.FaceTextures[idx] = null;
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cached = false;
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}
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if (face == null || face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
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continue;
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defonly = false; // found a non-default texture reference
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if (! CheckBakedTextureAsset(client,face.TextureID,idx))
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return false;
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}
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return cached;
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// If we only found default textures, then the appearance is not cached
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return (defonly ? false : true);
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}
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/// <summary>
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@@ -146,44 +151,59 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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/// <param name="visualParam"></param>
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public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams)
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{
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// m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance for {0}",client.AgentId);
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ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
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if (sp == null)
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{
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m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}",client.AgentId);
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m_log.WarnFormat("[AVFACTORY]: SetAppearance unable to find presence for {0}",client.AgentId);
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return;
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}
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// m_log.WarnFormat("[AVFACTORY]: Start SetAppearance for {0}",client.AgentId);
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bool changed = false;
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// Process the texture entry
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if (textureEntry != null)
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// Process the texture entry transactionally, this doesn't guarantee that Appearance is
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// going to be handled correctly but it does serialize the updates to the appearance
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lock (m_setAppearanceLock)
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{
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changed = sp.Appearance.SetTextureEntries(textureEntry);
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for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
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if (textureEntry != null)
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{
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int idx = AvatarAppearance.BAKE_INDICES[i];
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Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
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if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
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Util.FireAndForget(delegate(object o) {
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if (! CheckBakedTextureAsset(client,face.TextureID,idx))
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client.SendRebakeAvatarTextures(face.TextureID);
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});
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}
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}
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changed = sp.Appearance.SetTextureEntries(textureEntry);
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// Process the visual params, this may change height as well
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if (visualParams != null)
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{
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if (sp.Appearance.SetVisualParams(visualParams))
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{
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changed = true;
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if (sp.Appearance.AvatarHeight > 0)
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sp.SetHeight(sp.Appearance.AvatarHeight);
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// m_log.WarnFormat("[AVFACTORY]: Prepare to check textures for {0}",client.AgentId);
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for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
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{
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int idx = AvatarAppearance.BAKE_INDICES[i];
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Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
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if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
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Util.FireAndForget(delegate(object o) {
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if (! CheckBakedTextureAsset(client,face.TextureID,idx))
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client.SendRebakeAvatarTextures(face.TextureID);
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});
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}
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// m_log.WarnFormat("[AVFACTORY]: Complete texture check for {0}",client.AgentId);
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}
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// Process the visual params, this may change height as well
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if (visualParams != null)
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{
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if (sp.Appearance.SetVisualParams(visualParams))
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{
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changed = true;
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if (sp.Appearance.AvatarHeight > 0)
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sp.SetHeight(sp.Appearance.AvatarHeight);
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}
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}
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// Send the appearance back to the avatar, not clear that this is needed
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sp.ControllingClient.SendAvatarDataImmediate(sp);
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// AvatarAppearance avp = sp.Appearance;
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// sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
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}
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// If something changed in the appearance then queue an appearance save
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if (changed)
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@@ -192,10 +212,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// And always queue up an appearance update to send out
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QueueAppearanceSend(client.AgentId);
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// Send the appearance back to the avatar
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// AvatarAppearance avp = sp.Appearance;
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// sp.ControllingClient.SendAvatarDataImmediate(sp);
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// sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
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// m_log.WarnFormat("[AVFACTORY]: Complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString());
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}
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/// <summary>
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@@ -209,7 +226,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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if (m_scene.AssetService.Get(textureID.ToString()) == null)
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{
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m_log.WarnFormat("[AVATAR FACTORY MODULE]: Missing baked texture {0} ({1}) for avatar {2}",
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m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}",
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textureID, idx, client.Name);
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return false;
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}
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@@ -220,10 +237,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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public void QueueAppearanceSend(UUID agentid)
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{
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// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}", agentid);
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// m_log.WarnFormat("[AVFACTORY]: Queue appearance send for {0}", agentid);
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// 100 nanoseconds (ticks) we should wait
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long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
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// 10000 ticks per millisecond, 1000 milliseconds per second
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long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 1000 * 10000);
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lock (m_sendqueue)
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{
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m_sendqueue[agentid] = timestamp;
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@@ -233,10 +250,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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public void QueueAppearanceSave(UUID agentid)
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{
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// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}", agentid);
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// m_log.WarnFormat("[AVFACTORY]: Queue appearance save for {0}", agentid);
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// 100 nanoseconds (ticks) we should wait
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long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
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// 10000 ticks per millisecond, 1000 milliseconds per second
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long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 1000 * 10000);
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lock (m_savequeue)
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{
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m_savequeue[agentid] = timestamp;
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@@ -249,15 +266,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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ScenePresence sp = m_scene.GetScenePresence(agentid);
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if (sp == null)
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{
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m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid);
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m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
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return;
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}
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// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid);
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// m_log.WarnFormat("[AVFACTORY]: Handle appearance send for {0}", agentid);
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// Send the appearance to everyone in the scene
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sp.SendAppearanceToAllOtherAgents();
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sp.ControllingClient.SendAvatarDataImmediate(sp);
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// sp.ControllingClient.SendAvatarDataImmediate(sp);
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|
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// Send the appearance back to the avatar
|
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// AvatarAppearance avp = sp.Appearance;
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@@ -279,10 +296,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
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ScenePresence sp = m_scene.GetScenePresence(agentid);
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if (sp == null)
|
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{
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m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid);
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m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
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return;
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}
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|
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// m_log.WarnFormat("[AVFACTORY] avatar {0} save appearance",agentid);
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|
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m_scene.AvatarService.SetAppearance(agentid, sp.Appearance);
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}
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|
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@@ -330,11 +349,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
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if (sp == null)
|
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{
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m_log.WarnFormat("[AVATAR FACTORY MODULE]: SendWearables unable to find presence for {0}", client.AgentId);
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m_log.WarnFormat("[AVFACTORY]: SendWearables unable to find presence for {0}", client.AgentId);
|
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return;
|
||||
}
|
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|
||||
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId);
|
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// m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId);
|
||||
|
||||
client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
|
||||
}
|
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@@ -349,11 +368,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
|
||||
if (sp == null)
|
||||
{
|
||||
m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing unable to find presence for {0}", client.AgentId);
|
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m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing unable to find presence for {0}", client.AgentId);
|
||||
return;
|
||||
}
|
||||
|
||||
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}", client.AgentId);
|
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// m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId);
|
||||
|
||||
AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
|
||||
|
||||
@@ -368,6 +387,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
// This could take awhile since it needs to pull inventory
|
||||
SetAppearanceAssets(sp.UUID, ref avatAppearance);
|
||||
|
||||
// could get fancier with the locks here, but in the spirit of "last write wins"
|
||||
// this should work correctly
|
||||
sp.Appearance = avatAppearance;
|
||||
m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance);
|
||||
}
|
||||
@@ -398,7 +419,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default",
|
||||
"[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
|
||||
appearance.Wearables[i][j].ItemID, (WearableType)i);
|
||||
|
||||
appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID);
|
||||
@@ -408,7 +429,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[AVATAR FACTORY MODULE]: user {0} has no inventory, appearance isn't going to work", userID);
|
||||
m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -115,10 +115,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
|
||||
// Try to find the avatar wielding the killing object
|
||||
killingAvatar = deadAvatar.Scene.GetScenePresence(part.OwnerID);
|
||||
if (killingAvatar == null)
|
||||
deadAvatarMessage = String.Format("You impaled yourself on {0} owned by {1}!", part.Name, deadAvatar.Scene.GetUserName(part.OwnerID));
|
||||
{
|
||||
IUserManagement userManager = deadAvatar.Scene.RequestModuleInterface<IUserManagement>();
|
||||
string userName = "Unkown User";
|
||||
if (userManager != null)
|
||||
userName = userManager.GetUserName(part.OwnerID);
|
||||
deadAvatarMessage = String.Format("You impaled yourself on {0} owned by {1}!", part.Name, userName);
|
||||
}
|
||||
else
|
||||
{
|
||||
// killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
|
||||
// killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
|
||||
deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1200,11 +1200,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
}
|
||||
|
||||
m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString());
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return the list of regions that are considered to be neighbours to the given scene.
|
||||
/// </summary>
|
||||
/// <param name="pScene"></param>
|
||||
/// <param name="pRegionLocX"></param>
|
||||
/// <param name="pRegionLocY"></param>
|
||||
/// <returns></returns>
|
||||
protected List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY)
|
||||
{
|
||||
RegionInfo m_regionInfo = pScene.RegionInfo;
|
||||
|
||||
@@ -370,6 +370,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
|
||||
item = new InventoryItemBase();
|
||||
item.CreatorId = objectGroup.RootPart.CreatorID.ToString();
|
||||
item.CreatorData = objectGroup.RootPart.CreatorData;
|
||||
item.ID = UUID.Random();
|
||||
item.InvType = (int)InventoryType.Object;
|
||||
item.Folder = folder.ID;
|
||||
@@ -569,12 +570,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
{
|
||||
group.RootPart.Flags |= PrimFlags.Phantom;
|
||||
group.RootPart.IsAttachment = true;
|
||||
}
|
||||
|
||||
// If we're rezzing an attachment then don't ask AddNewSceneObject() to update the client since
|
||||
// we'll be doing that later on. Scheduling more than one full update during the attachment
|
||||
// process causes some clients to fail to display the attachment properly.
|
||||
m_Scene.AddNewSceneObject(group, true, false);
|
||||
// If we're rezzing an attachment then don't ask
|
||||
// AddNewSceneObject() to update the client since
|
||||
// we'll be doing that later on. Scheduling more
|
||||
// than one full update during the attachment
|
||||
// process causes some clients to fail to display
|
||||
// the attachment properly.
|
||||
// Also, don't persist attachments.
|
||||
m_Scene.AddNewSceneObject(group, false, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Scene.AddNewSceneObject(group, true, false);
|
||||
}
|
||||
|
||||
// m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
|
||||
// if attachment we set it's asset id so object updates can reflect that
|
||||
|
||||
@@ -0,0 +1,310 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
using OpenSim.Framework;
|
||||
|
||||
using OpenSim.Region.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||
{
|
||||
struct UserData
|
||||
{
|
||||
public UUID Id;
|
||||
public string FirstName;
|
||||
public string LastName;
|
||||
public string ProfileURL;
|
||||
}
|
||||
|
||||
public class UserManagementModule : ISharedRegionModule, IUserManagement
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private List<Scene> m_Scenes = new List<Scene>();
|
||||
|
||||
// The cache
|
||||
Dictionary<UUID, UserData> m_UserCache = new Dictionary<UUID, UserData>();
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
//m_Enabled = config.Configs["Modules"].GetBoolean("LibraryModule", m_Enabled);
|
||||
//if (m_Enabled)
|
||||
//{
|
||||
// IConfig libConfig = config.Configs["LibraryService"];
|
||||
// if (libConfig != null)
|
||||
// {
|
||||
// string dllName = libConfig.GetString("LocalServiceModule", string.Empty);
|
||||
// m_log.Debug("[LIBRARY MODULE]: Library service dll is " + dllName);
|
||||
// if (dllName != string.Empty)
|
||||
// {
|
||||
// Object[] args = new Object[] { config };
|
||||
// m_Library = ServerUtils.LoadPlugin<ILibraryService>(dllName, args);
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "UserManagement Module"; }
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
m_Scenes.Add(scene);
|
||||
|
||||
scene.RegisterModuleInterface<IUserManagement>(this);
|
||||
scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
scene.UnregisterModuleInterface<IUserManagement>(this);
|
||||
m_Scenes.Remove(scene);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
foreach (Scene s in m_Scenes)
|
||||
{
|
||||
// let's sniff all the user names referenced by objects in the scene
|
||||
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Caching creators' data from {0} ({1} objects)...", s.RegionInfo.RegionName, s.GetEntities().Length);
|
||||
s.ForEachSOG(delegate(SceneObjectGroup sog) { CacheCreators(sog); });
|
||||
}
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
m_Scenes.Clear();
|
||||
m_UserCache.Clear();
|
||||
}
|
||||
|
||||
#endregion ISharedRegionModule
|
||||
|
||||
|
||||
#region Event Handlers
|
||||
|
||||
void EventManager_OnNewClient(IClientAPI client)
|
||||
{
|
||||
client.OnNameFromUUIDRequest += new UUIDNameRequest(HandleUUIDNameRequest);
|
||||
}
|
||||
|
||||
void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
|
||||
{
|
||||
if (m_Scenes[0].LibraryService != null && (m_Scenes[0].LibraryService.LibraryRootFolder.Owner == uuid))
|
||||
{
|
||||
remote_client.SendNameReply(uuid, "Mr", "OpenSim");
|
||||
}
|
||||
else
|
||||
{
|
||||
string[] names = GetUserNames(uuid);
|
||||
if (names.Length == 2)
|
||||
{
|
||||
remote_client.SendNameReply(uuid, names[0], names[1]);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Event Handlers
|
||||
|
||||
private void CacheCreators(SceneObjectGroup sog)
|
||||
{
|
||||
//m_log.DebugFormat("[USER MANAGEMENT MODULE]: processing {0} {1}; {2}", sog.RootPart.Name, sog.RootPart.CreatorData, sog.RootPart.CreatorIdentification);
|
||||
AddUser(sog.RootPart.CreatorID, sog.RootPart.CreatorData);
|
||||
|
||||
foreach (SceneObjectPart sop in sog.Parts)
|
||||
{
|
||||
AddUser(sop.CreatorID, sop.CreatorData);
|
||||
foreach (TaskInventoryItem item in sop.TaskInventory.Values)
|
||||
AddUser(item.CreatorID, item.CreatorData);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private string[] GetUserNames(UUID uuid)
|
||||
{
|
||||
string[] returnstring = new string[2];
|
||||
|
||||
if (m_UserCache.ContainsKey(uuid))
|
||||
{
|
||||
returnstring[0] = m_UserCache[uuid].FirstName;
|
||||
returnstring[1] = m_UserCache[uuid].LastName;
|
||||
return returnstring;
|
||||
}
|
||||
|
||||
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, uuid);
|
||||
|
||||
if (account != null)
|
||||
{
|
||||
returnstring[0] = account.FirstName;
|
||||
returnstring[1] = account.LastName;
|
||||
|
||||
UserData user = new UserData();
|
||||
user.FirstName = account.FirstName;
|
||||
user.LastName = account.LastName;
|
||||
|
||||
lock (m_UserCache)
|
||||
m_UserCache[uuid] = user;
|
||||
}
|
||||
else
|
||||
{
|
||||
returnstring[0] = "Unknown";
|
||||
returnstring[1] = "User";
|
||||
}
|
||||
|
||||
return returnstring;
|
||||
}
|
||||
|
||||
#region IUserManagement
|
||||
|
||||
public string GetUserName(UUID uuid)
|
||||
{
|
||||
string[] names = GetUserNames(uuid);
|
||||
if (names.Length == 2)
|
||||
{
|
||||
string firstname = names[0];
|
||||
string lastname = names[1];
|
||||
|
||||
return firstname + " " + lastname;
|
||||
|
||||
}
|
||||
return "(hippos)";
|
||||
}
|
||||
|
||||
public void AddUser(UUID id, string creatorData)
|
||||
{
|
||||
if (m_UserCache.ContainsKey(id))
|
||||
return;
|
||||
|
||||
UserData user = new UserData();
|
||||
user.Id = id;
|
||||
|
||||
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id);
|
||||
|
||||
if (account != null)
|
||||
{
|
||||
user.FirstName = account.FirstName;
|
||||
user.LastName = account.LastName;
|
||||
// user.ProfileURL = we should initialize this to the default
|
||||
}
|
||||
else
|
||||
{
|
||||
if (creatorData != null && creatorData != string.Empty)
|
||||
{
|
||||
//creatorData = <endpoint>;<name>
|
||||
|
||||
string[] parts = creatorData.Split(';');
|
||||
if (parts.Length >= 1)
|
||||
{
|
||||
user.ProfileURL = parts[0];
|
||||
try
|
||||
{
|
||||
Uri uri = new Uri(parts[0]);
|
||||
user.LastName = "@" + uri.Authority;
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_log.DebugFormat("[SCENE]: Unable to parse Uri {0}", parts[0]);
|
||||
user.LastName = "@unknown";
|
||||
}
|
||||
}
|
||||
if (parts.Length >= 2)
|
||||
user.FirstName = parts[1].Replace(' ', '.');
|
||||
}
|
||||
else
|
||||
{
|
||||
user.FirstName = "Unknown";
|
||||
user.LastName = "User";
|
||||
}
|
||||
}
|
||||
|
||||
lock (m_UserCache)
|
||||
m_UserCache[id] = user;
|
||||
|
||||
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}", user.Id, user.FirstName, user.LastName, user.ProfileURL);
|
||||
}
|
||||
|
||||
//public void AddUser(UUID uuid, string userData)
|
||||
//{
|
||||
// if (m_UserCache.ContainsKey(uuid))
|
||||
// return;
|
||||
|
||||
// UserData user = new UserData();
|
||||
// user.Id = uuid;
|
||||
|
||||
// // userData = <profile url>;<name>
|
||||
// string[] parts = userData.Split(';');
|
||||
// if (parts.Length >= 1)
|
||||
// user.ProfileURL = parts[0].Trim();
|
||||
// if (parts.Length >= 2)
|
||||
// {
|
||||
// string[] name = parts[1].Trim().Split(' ');
|
||||
// if (name.Length >= 1)
|
||||
// user.FirstName = name[0];
|
||||
// if (name.Length >= 2)
|
||||
// user.LastName = name[1];
|
||||
// else
|
||||
// user.LastName = "?";
|
||||
// }
|
||||
|
||||
// lock (m_UserCache)
|
||||
// m_UserCache.Add(uuid, user);
|
||||
|
||||
// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}", user.Id, user.FirstName, user.LastName, user.ProfileURL);
|
||||
|
||||
//}
|
||||
|
||||
#endregion IUserManagement
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@
|
||||
</Dependencies>
|
||||
|
||||
<Extension path = "/OpenSim/RegionModules">
|
||||
<RegionModule id="UserManagementModule" type="OpenSim.Region.CoreModules.Framework.UserManagement.UserManagementModule" />
|
||||
<RegionModule id="EntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule" />
|
||||
<RegionModule id="HGEntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule" />
|
||||
<RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" />
|
||||
|
||||
@@ -49,6 +49,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
|
||||
private IInventoryService m_InventoryService;
|
||||
|
||||
private Scene m_Scene;
|
||||
|
||||
private IUserManagement m_UserManager;
|
||||
private IUserManagement UserManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_UserManager == null)
|
||||
{
|
||||
m_UserManager = m_Scene.RequestModuleInterface<IUserManagement>();
|
||||
}
|
||||
return m_UserManager;
|
||||
}
|
||||
}
|
||||
|
||||
private bool m_Enabled = false;
|
||||
|
||||
public Type ReplaceableInterface
|
||||
@@ -115,6 +130,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
return;
|
||||
|
||||
scene.RegisterModuleInterface<IInventoryService>(this);
|
||||
|
||||
if (m_Scene == null)
|
||||
m_Scene = scene;
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
@@ -163,7 +181,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
|
||||
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
{
|
||||
return m_InventoryService.GetFolderContent(userID, folderID);
|
||||
InventoryCollection invCol = m_InventoryService.GetFolderContent(userID, folderID);
|
||||
if (UserManager != null)
|
||||
foreach (InventoryItemBase item in invCol.Items)
|
||||
UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
|
||||
|
||||
return invCol;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
|
||||
@@ -47,9 +47,23 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
|
||||
private bool m_Enabled = false;
|
||||
private bool m_Initialized = false;
|
||||
// private Scene m_Scene;
|
||||
private Scene m_Scene;
|
||||
private InventoryServicesConnector m_RemoteConnector;
|
||||
|
||||
private IUserManagement m_UserManager;
|
||||
private IUserManagement UserManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_UserManager == null)
|
||||
{
|
||||
m_UserManager = m_Scene.RequestModuleInterface<IUserManagement>();
|
||||
}
|
||||
return m_UserManager;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
@@ -116,6 +130,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
|
||||
scene.RegisterModuleInterface<IInventoryService>(this);
|
||||
m_cache.AddRegion(scene);
|
||||
|
||||
if (m_Scene == null)
|
||||
m_Scene = scene;
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
@@ -186,7 +203,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
UUID sessionID = GetSessionID(userID);
|
||||
try
|
||||
{
|
||||
return m_RemoteConnector.GetFolderContent(userID.ToString(), folderID, sessionID);
|
||||
InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID.ToString(), folderID, sessionID);
|
||||
foreach (InventoryItemBase item in invCol.Items)
|
||||
UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
|
||||
return invCol;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
/// The maximum major version of OAR that we can read. Minor versions shouldn't need a max number since version
|
||||
/// bumps here should be compatible.
|
||||
/// </summary>
|
||||
public static int MAX_MAJOR_VERSION = 0;
|
||||
public static int MAX_MAJOR_VERSION = 1;
|
||||
|
||||
protected Scene m_scene;
|
||||
protected Stream m_loadStream;
|
||||
@@ -78,6 +78,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
/// </summary>
|
||||
private IDictionary<UUID, bool> m_validUserUuids = new Dictionary<UUID, bool>();
|
||||
|
||||
private IUserManagement m_UserMan;
|
||||
private IUserManagement UserManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_UserMan == null)
|
||||
{
|
||||
m_UserMan = m_scene.RequestModuleInterface<IUserManagement>();
|
||||
}
|
||||
return m_UserMan;
|
||||
}
|
||||
}
|
||||
|
||||
public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId)
|
||||
{
|
||||
m_scene = scene;
|
||||
@@ -251,8 +264,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
|
||||
foreach (SceneObjectPart part in sceneObject.Parts)
|
||||
{
|
||||
if (!ResolveUserUuid(part.CreatorID))
|
||||
part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
if (part.CreatorData == null || part.CreatorData == string.Empty)
|
||||
{
|
||||
if (!ResolveUserUuid(part.CreatorID))
|
||||
part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
}
|
||||
if (UserManager != null)
|
||||
UserManager.AddUser(part.CreatorID, part.CreatorData);
|
||||
|
||||
if (!ResolveUserUuid(part.OwnerID))
|
||||
part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
@@ -276,10 +294,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
{
|
||||
kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
}
|
||||
if (!ResolveUserUuid(kvp.Value.CreatorID))
|
||||
if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty)
|
||||
{
|
||||
kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
if (!ResolveUserUuid(kvp.Value.CreatorID))
|
||||
kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
}
|
||||
if (UserManager != null)
|
||||
UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,7 +49,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
public class ArchiveWriteRequestPreparation
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The minimum major version of OAR that we can write.
|
||||
/// </summary>
|
||||
public static int MIN_MAJOR_VERSION = 0;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum major version of OAR that we can write.
|
||||
/// </summary>
|
||||
public static int MAX_MAJOR_VERSION = 1;
|
||||
|
||||
protected Scene m_scene;
|
||||
protected Stream m_saveStream;
|
||||
protected Guid m_requestId;
|
||||
@@ -101,110 +111,137 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
/// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception>
|
||||
public void ArchiveRegion(Dictionary<string, object> options)
|
||||
{
|
||||
Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>();
|
||||
|
||||
EntityBase[] entities = m_scene.GetEntities();
|
||||
List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
|
||||
|
||||
/*
|
||||
foreach (ILandObject lo in m_scene.LandChannel.AllParcels())
|
||||
{
|
||||
if (name == lo.LandData.Name)
|
||||
try
|
||||
{
|
||||
Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>();
|
||||
|
||||
EntityBase[] entities = m_scene.GetEntities();
|
||||
List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
|
||||
|
||||
/*
|
||||
foreach (ILandObject lo in m_scene.LandChannel.AllParcels())
|
||||
{
|
||||
// This is the parcel we want
|
||||
if (name == lo.LandData.Name)
|
||||
{
|
||||
// This is the parcel we want
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// Filter entities so that we only have scene objects.
|
||||
// FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods
|
||||
// end up having to do this
|
||||
foreach (EntityBase entity in entities)
|
||||
{
|
||||
if (entity is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
|
||||
|
||||
if (!sceneObject.IsDeleted && !sceneObject.IsAttachment)
|
||||
sceneObjects.Add((SceneObjectGroup)entity);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// Filter entities so that we only have scene objects.
|
||||
// FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods
|
||||
// end up having to do this
|
||||
foreach (EntityBase entity in entities)
|
||||
{
|
||||
if (entity is SceneObjectGroup)
|
||||
|
||||
UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService);
|
||||
|
||||
foreach (SceneObjectGroup sceneObject in sceneObjects)
|
||||
{
|
||||
SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
|
||||
|
||||
if (!sceneObject.IsDeleted && !sceneObject.IsAttachment)
|
||||
sceneObjects.Add((SceneObjectGroup)entity);
|
||||
assetGatherer.GatherAssetUuids(sceneObject, assetUuids);
|
||||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
|
||||
sceneObjects.Count, assetUuids.Count);
|
||||
|
||||
// Make sure that we also request terrain texture assets
|
||||
RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings;
|
||||
|
||||
if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1)
|
||||
assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture;
|
||||
|
||||
if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2)
|
||||
assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture;
|
||||
|
||||
if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3)
|
||||
assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture;
|
||||
|
||||
if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4)
|
||||
assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture;
|
||||
|
||||
TarArchiveWriter archiveWriter = new TarArchiveWriter(m_saveStream);
|
||||
|
||||
// Asynchronously request all the assets required to perform this archive operation
|
||||
ArchiveWriteRequestExecution awre
|
||||
= new ArchiveWriteRequestExecution(
|
||||
sceneObjects,
|
||||
m_scene.RequestModuleInterface<ITerrainModule>(),
|
||||
m_scene.RequestModuleInterface<IRegionSerialiserModule>(),
|
||||
m_scene,
|
||||
archiveWriter,
|
||||
m_requestId,
|
||||
options);
|
||||
|
||||
m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time.");
|
||||
|
||||
// Write out control file. This has to be done first so that subsequent loaders will see this file first
|
||||
// XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
|
||||
archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options));
|
||||
m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
|
||||
|
||||
new AssetsRequest(
|
||||
new AssetsArchiver(archiveWriter), assetUuids,
|
||||
m_scene.AssetService, awre.ReceivedAllAssets).Execute();
|
||||
}
|
||||
|
||||
UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService);
|
||||
|
||||
foreach (SceneObjectGroup sceneObject in sceneObjects)
|
||||
catch (Exception)
|
||||
{
|
||||
assetGatherer.GatherAssetUuids(sceneObject, assetUuids);
|
||||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
|
||||
sceneObjects.Count, assetUuids.Count);
|
||||
|
||||
// Make sure that we also request terrain texture assets
|
||||
RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings;
|
||||
|
||||
if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1)
|
||||
assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture;
|
||||
|
||||
if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2)
|
||||
assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture;
|
||||
|
||||
if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3)
|
||||
assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture;
|
||||
|
||||
if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4)
|
||||
assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture;
|
||||
|
||||
TarArchiveWriter archiveWriter = new TarArchiveWriter(m_saveStream);
|
||||
|
||||
// Asynchronously request all the assets required to perform this archive operation
|
||||
ArchiveWriteRequestExecution awre
|
||||
= new ArchiveWriteRequestExecution(
|
||||
sceneObjects,
|
||||
m_scene.RequestModuleInterface<ITerrainModule>(),
|
||||
m_scene.RequestModuleInterface<IRegionSerialiserModule>(),
|
||||
m_scene,
|
||||
archiveWriter,
|
||||
m_requestId,
|
||||
options);
|
||||
|
||||
m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time.");
|
||||
|
||||
// Write out control file. This has to be done first so that subsequent loaders will see this file first
|
||||
// XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
|
||||
archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p2ControlFile(options));
|
||||
m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
|
||||
|
||||
new AssetsRequest(
|
||||
new AssetsArchiver(archiveWriter), assetUuids,
|
||||
m_scene.AssetService, awre.ReceivedAllAssets).Execute();
|
||||
m_saveStream.Close();
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Create the control file for the most up to date archive
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static string Create0p2ControlFile(Dictionary<string, object> options)
|
||||
public static string CreateControlFile(Dictionary<string, object> options)
|
||||
{
|
||||
int majorVersion = 0, minorVersion = 5;
|
||||
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 0;
|
||||
|
||||
if (options.ContainsKey("version"))
|
||||
{
|
||||
minorVersion = 0;
|
||||
string[] parts = options["version"].ToString().Split('.');
|
||||
if (parts.Length >= 1)
|
||||
majorVersion = Int32.Parse(parts[0]);
|
||||
if (parts.Length >= 2)
|
||||
minorVersion = Int32.Parse(parts[1]);
|
||||
{
|
||||
majorVersion = Int32.Parse(parts[0]);
|
||||
|
||||
if (parts.Length >= 2)
|
||||
minorVersion = Int32.Parse(parts[1]);
|
||||
}
|
||||
}
|
||||
|
||||
if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION)
|
||||
{
|
||||
throw new Exception(
|
||||
string.Format(
|
||||
"OAR version number for save must be between {0} and {1}",
|
||||
MIN_MAJOR_VERSION, MAX_MAJOR_VERSION));
|
||||
}
|
||||
else if (majorVersion == MAX_MAJOR_VERSION)
|
||||
{
|
||||
// Force 1.0
|
||||
minorVersion = 0;
|
||||
}
|
||||
else if (majorVersion == MIN_MAJOR_VERSION)
|
||||
{
|
||||
// Force 0.4
|
||||
minorVersion = 4;
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
|
||||
// if (majorVersion == 1)
|
||||
// {
|
||||
// m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
|
||||
// }
|
||||
|
||||
if (majorVersion == 1)
|
||||
{
|
||||
m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
|
||||
}
|
||||
|
||||
StringWriter sw = new StringWriter();
|
||||
XmlTextWriter xtw = new XmlTextWriter(sw);
|
||||
|
||||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
|
||||
OptionSet ops = new OptionSet();
|
||||
ops.Add("v|version=", delegate(string v) { options["version"] = v; });
|
||||
ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
|
||||
|
||||
List<string> mainParams = ops.Parse(cmdparams);
|
||||
|
||||
|
||||
@@ -122,13 +122,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test saving a V0.2 OpenSim Region Archive.
|
||||
/// Test saving an OpenSim Region Archive.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestSaveOarV0_2()
|
||||
public void TestSaveOar()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SceneObjectPart part1 = CreateSceneObjectPart1();
|
||||
SceneObjectGroup sog1 = new SceneObjectGroup(part1);
|
||||
@@ -212,10 +212,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test loading a V0.2 OpenSim Region Archive.
|
||||
/// Test loading an OpenSim Region Archive.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLoadOarV0_2()
|
||||
public void TestLoadOar()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
@@ -230,7 +230,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
// upset load
|
||||
tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
|
||||
|
||||
tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.Create0p2ControlFile(new Dictionary<string, Object>()));
|
||||
tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.CreateControlFile(new Dictionary<string, Object>()));
|
||||
|
||||
SceneObjectPart part1 = CreateSceneObjectPart1();
|
||||
SceneObjectGroup object1 = new SceneObjectGroup(part1);
|
||||
@@ -317,10 +317,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test loading the region settings of a V0.2 OpenSim Region Archive.
|
||||
/// Test loading the region settings of an OpenSim Region Archive.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLoadOarV0_2RegionSettings()
|
||||
public void TestLoadOarRegionSettings()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
@@ -329,7 +329,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
||||
|
||||
tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
|
||||
tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.Create0p2ControlFile(new Dictionary<string, Object>()));
|
||||
tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.CreateControlFile(new Dictionary<string, Object>()));
|
||||
|
||||
RegionSettings rs = new RegionSettings();
|
||||
rs.AgentLimit = 17;
|
||||
@@ -409,10 +409,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test merging a V0.2 OpenSim Region Archive into an existing scene
|
||||
/// Test merging an OpenSim Region Archive into an existing scene
|
||||
/// </summary>
|
||||
//[Test]
|
||||
public void TestMergeOarV0_2()
|
||||
public void TestMergeOar()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
//XmlConfigurator.Configure();
|
||||
|
||||
@@ -771,8 +771,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||
for (int i = 0; i < uuidarr.Length; i++)
|
||||
{
|
||||
// string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
|
||||
m_scene.GetUserName(uuidarr[i]);
|
||||
|
||||
IUserManagement userManager = m_scene.RequestModuleInterface<IUserManagement>();
|
||||
string userName = "Unkown User";
|
||||
if (userManager != null)
|
||||
userName = userManager.GetUserName(uuidarr[i]);
|
||||
|
||||
// we drop it. It gets cached though... so we're ready for the next request.
|
||||
// diva commnent 11/21/2010: uh?!? wft?
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -189,6 +189,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.CreatorId = part.CreatorID.ToString();
|
||||
item.CreatorData = part.CreatorData;
|
||||
|
||||
item.ID = UUID.Random();
|
||||
item.Owner = remoteClient.AgentId;
|
||||
|
||||
@@ -106,14 +106,20 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
||||
{
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
|
||||
if (part == null)
|
||||
return;
|
||||
|
||||
SceneObjectGroup grp = part.ParentGroup;
|
||||
|
||||
if (grp.IsAttachment && grp.GetAttachmentPoint() > 30)
|
||||
{
|
||||
objectID = ownerID;
|
||||
parentID = ownerID;
|
||||
ScenePresence sp;
|
||||
if (!m_scene.TryGetScenePresence(objectID, out sp))
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
SceneObjectGroup grp = part.ParentGroup;
|
||||
|
||||
if (grp.IsAttachment && grp.GetAttachmentPoint() > 30)
|
||||
{
|
||||
objectID = ownerID;
|
||||
parentID = ownerID;
|
||||
}
|
||||
}
|
||||
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
|
||||
Reference in New Issue
Block a user