mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 03:45:35 +08:00
Merge branch 'master-core' into mantis5110
This commit is contained in:
@@ -426,6 +426,7 @@ namespace OpenSim.Region.Framework.Scenes
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InventoryItemBase itemCopy = new InventoryItemBase();
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itemCopy.Owner = recipient;
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itemCopy.CreatorId = item.CreatorId;
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itemCopy.CreatorData = item.CreatorData;
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itemCopy.ID = UUID.Random();
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itemCopy.AssetID = item.AssetID;
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itemCopy.Description = item.Description;
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@@ -699,13 +700,13 @@ namespace OpenSim.Region.Framework.Scenes
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if (remoteClient.AgentId == oldAgentID)
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{
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CreateNewInventoryItem(
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remoteClient, item.CreatorId, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
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remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
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item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
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}
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else
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{
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CreateNewInventoryItem(
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remoteClient, item.CreatorId, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
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remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
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item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
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}
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}
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@@ -755,11 +756,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="asset"></param>
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/// <param name="invType"></param>
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/// <param name="nextOwnerMask"></param>
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private void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, UUID folderID, string name, uint flags, uint callbackID,
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private void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID,
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AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate)
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{
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CreateNewInventoryItem(
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remoteClient, creatorID, folderID, name, flags, callbackID, asset, invType,
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remoteClient, creatorID, creatorData, folderID, name, flags, callbackID, asset, invType,
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(uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate);
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}
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@@ -774,12 +775,13 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="nextOwnerMask"></param>
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/// <param name="creationDate"></param>
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private void CreateNewInventoryItem(
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IClientAPI remoteClient, string creatorID, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType,
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IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType,
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uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
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{
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InventoryItemBase item = new InventoryItemBase();
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item.Owner = remoteClient.AgentId;
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item.CreatorId = creatorID;
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item.CreatorData = creatorData;
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item.ID = UUID.Random();
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item.AssetID = asset.FullID;
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item.Description = asset.Description;
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@@ -859,7 +861,7 @@ namespace OpenSim.Region.Framework.Scenes
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AssetBase asset = CreateAsset(name, description, assetType, data, remoteClient.AgentId);
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AssetService.Store(asset);
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CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
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CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
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}
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else
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{
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@@ -901,7 +903,7 @@ namespace OpenSim.Region.Framework.Scenes
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asset.Description = description;
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CreateNewInventoryItem(
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remoteClient, remoteClient.AgentId.ToString(), folderID, name, 0, callbackID, asset, invType,
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remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType,
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(uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All,
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(uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch());
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}
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@@ -1025,6 +1027,7 @@ namespace OpenSim.Region.Framework.Scenes
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agentItem.ID = UUID.Random();
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agentItem.CreatorId = taskItem.CreatorID.ToString();
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agentItem.CreatorData = taskItem.CreatorData;
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agentItem.Owner = destAgent;
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agentItem.AssetID = taskItem.AssetID;
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agentItem.Description = taskItem.Description;
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@@ -1226,6 +1229,7 @@ namespace OpenSim.Region.Framework.Scenes
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destTaskItem.ItemID = UUID.Random();
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destTaskItem.CreatorID = srcTaskItem.CreatorID;
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destTaskItem.CreatorData = srcTaskItem.CreatorData;
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destTaskItem.AssetID = srcTaskItem.AssetID;
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destTaskItem.GroupID = destPart.GroupID;
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destTaskItem.OwnerID = destPart.OwnerID;
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@@ -1638,6 +1642,7 @@ namespace OpenSim.Region.Framework.Scenes
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destTaskItem.ItemID = UUID.Random();
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destTaskItem.CreatorID = srcTaskItem.CreatorID;
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destTaskItem.CreatorData = srcTaskItem.CreatorData;
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destTaskItem.AssetID = srcTaskItem.AssetID;
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destTaskItem.GroupID = destPart.GroupID;
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destTaskItem.OwnerID = destPart.OwnerID;
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@@ -1844,6 +1849,7 @@ namespace OpenSim.Region.Framework.Scenes
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InventoryItemBase item = new InventoryItemBase();
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item.CreatorId = grp.RootPart.CreatorID.ToString();
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item.CreatorData = grp.RootPart.CreatorData;
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item.Owner = remoteClient.AgentId;
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item.ID = UUID.Random();
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item.AssetID = asset.FullID;
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@@ -462,22 +462,6 @@ namespace OpenSim.Region.Framework.Scenes
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);
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||||
}
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public void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
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{
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if (LibraryService != null && (LibraryService.LibraryRootFolder.Owner == uuid))
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{
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remote_client.SendNameReply(uuid, "Mr", "OpenSim");
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}
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else
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{
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string[] names = GetUserNames(uuid);
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if (names.Length == 2)
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{
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remote_client.SendNameReply(uuid, names[0], names[1]);
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}
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}
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}
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/// <summary>
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/// Handle a fetch inventory request from the client
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@@ -185,6 +185,8 @@ namespace OpenSim.Region.Framework.Scenes
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private Timer m_mapGenerationTimer = new Timer();
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private bool m_generateMaptiles;
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private Dictionary<UUID, string[]> m_UserNamesCache = new Dictionary<UUID, string[]>();
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#endregion Fields
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#region Properties
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@@ -792,36 +794,6 @@ namespace OpenSim.Region.Framework.Scenes
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||||
return m_simulatorVersion;
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}
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public string[] GetUserNames(UUID uuid)
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{
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string[] returnstring = new string[0];
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UserAccount account = UserAccountService.GetUserAccount(RegionInfo.ScopeID, uuid);
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if (account != null)
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{
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returnstring = new string[2];
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returnstring[0] = account.FirstName;
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returnstring[1] = account.LastName;
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}
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return returnstring;
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}
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||||
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public string GetUserName(UUID uuid)
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{
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string[] names = GetUserNames(uuid);
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if (names.Length == 2)
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{
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string firstname = names[0];
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string lastname = names[1];
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return firstname + " " + lastname;
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}
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return "(hippos)";
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}
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/// <summary>
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/// Another region is up.
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///
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@@ -2808,7 +2780,7 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual void SubscribeToClientGridEvents(IClientAPI client)
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{
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client.OnNameFromUUIDRequest += HandleUUIDNameRequest;
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//client.OnNameFromUUIDRequest += HandleUUIDNameRequest;
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client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
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client.OnAvatarPickerRequest += ProcessAvatarPickerRequest;
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client.OnSetStartLocationRequest += SetHomeRezPoint;
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@@ -2935,7 +2907,7 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual void UnSubscribeToClientGridEvents(IClientAPI client)
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{
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client.OnNameFromUUIDRequest -= HandleUUIDNameRequest;
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//client.OnNameFromUUIDRequest -= HandleUUIDNameRequest;
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client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest;
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client.OnAvatarPickerRequest -= ProcessAvatarPickerRequest;
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client.OnSetStartLocationRequest -= SetHomeRezPoint;
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@@ -3152,7 +3124,6 @@ namespace OpenSim.Region.Framework.Scenes
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List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles);
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regions.Remove(RegionInfo.RegionHandle);
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m_sceneGridService.SendCloseChildAgentConnections(agentID, regions);
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}
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m_eventManager.TriggerClientClosed(agentID, this);
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}
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@@ -3164,6 +3135,9 @@ namespace OpenSim.Region.Framework.Scenes
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m_eventManager.TriggerOnRemovePresence(agentID);
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if (avatar != null && (!avatar.IsChildAgent))
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avatar.SaveChangedAttachments();
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|
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ForEachClient(
|
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delegate(IClientAPI client)
|
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{
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@@ -259,7 +259,7 @@ namespace OpenSim.Region.Framework.Scenes
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protected internal bool AddRestoredSceneObject(
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SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
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{
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if (!alreadyPersisted)
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if (attachToBackup && (!alreadyPersisted))
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{
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sceneObject.ForceInventoryPersistence();
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sceneObject.HasGroupChanged = true;
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@@ -282,8 +282,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// </returns>
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protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
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{
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// Ensure that we persist this new scene object
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sceneObject.HasGroupChanged = true;
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// Ensure that we persist this new scene object if it's not an
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// attachment
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if (attachToBackup)
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sceneObject.HasGroupChanged = true;
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return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
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}
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@@ -1279,8 +1281,13 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
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{
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if (m_parentScene.AttachmentsModule != null)
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m_parentScene.AttachmentsModule.UpdateAttachmentPosition(remoteClient, group, pos);
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// Set the new attachment point data in the object
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byte attachmentPoint = group.GetAttachmentPoint();
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group.UpdateGroupPosition(pos);
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group.RootPart.IsAttachment = false;
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group.AbsolutePosition = group.RootPart.AttachedPos;
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group.SetAttachmentPoint(attachmentPoint);
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group.HasGroupChanged = true;
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}
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else
|
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{
|
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|
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@@ -491,13 +491,15 @@ namespace OpenSim.Region.Framework.Scenes
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XmlNodeList nodes = doc.GetElementsByTagName("SavedScriptState");
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if (nodes.Count > 0)
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{
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m_savedScriptState = new Dictionary<UUID, string>();
|
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if (m_savedScriptState == null)
|
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m_savedScriptState = new Dictionary<UUID, string>();
|
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foreach (XmlNode node in nodes)
|
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{
|
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if (node.Attributes["UUID"] != null)
|
||||
{
|
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UUID itemid = new UUID(node.Attributes["UUID"].Value);
|
||||
m_savedScriptState.Add(itemid, node.InnerXml);
|
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if (itemid != UUID.Zero)
|
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m_savedScriptState[itemid] = node.InnerXml;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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@@ -435,6 +435,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
private DateTime m_expires;
|
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private DateTime m_rezzed;
|
||||
private bool m_createSelected = false;
|
||||
private string m_creatorData = string.Empty;
|
||||
|
||||
public UUID CreatorID
|
||||
{
|
||||
@@ -448,6 +449,61 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
public string CreatorData // = <profile url>;<name>
|
||||
{
|
||||
get { return m_creatorData; }
|
||||
set { m_creatorData = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used by the DB layer to retrieve / store the entire user identification.
|
||||
/// The identification can either be a simple UUID or a string of the form
|
||||
/// uuid[;profile_url[;name]]
|
||||
/// </summary>
|
||||
public string CreatorIdentification
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_creatorData != null && m_creatorData != string.Empty)
|
||||
return _creatorID.ToString() + ';' + m_creatorData;
|
||||
else
|
||||
return _creatorID.ToString();
|
||||
}
|
||||
set
|
||||
{
|
||||
if ((value == null) || (value != null && value == string.Empty))
|
||||
{
|
||||
m_creatorData = string.Empty;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!value.Contains(";")) // plain UUID
|
||||
{
|
||||
UUID uuid = UUID.Zero;
|
||||
UUID.TryParse(value, out uuid);
|
||||
_creatorID = uuid;
|
||||
}
|
||||
else // <uuid>[;<endpoint>[;name]]
|
||||
{
|
||||
string name = "Unknown User";
|
||||
string[] parts = value.Split(';');
|
||||
if (parts.Length >= 1)
|
||||
{
|
||||
UUID uuid = UUID.Zero;
|
||||
UUID.TryParse(parts[0], out uuid);
|
||||
_creatorID = uuid;
|
||||
}
|
||||
if (parts.Length >= 2)
|
||||
m_creatorData = parts[1];
|
||||
if (parts.Length >= 3)
|
||||
name = parts[2];
|
||||
|
||||
m_creatorData += ';' + name;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A relic from when we we thought that prims contained folder objects. In
|
||||
/// reality, prim == folder
|
||||
|
||||
@@ -127,8 +127,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (0 == m_items.Count)
|
||||
return;
|
||||
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
IList<TaskInventoryItem> items = GetInventoryItems();
|
||||
m_items.Clear();
|
||||
|
||||
@@ -144,17 +142,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
lock (Items)
|
||||
{
|
||||
if (Items.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
HasInventoryChanged = true;
|
||||
if (m_part.ParentGroup != null)
|
||||
{
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
|
||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
|
||||
Items.Clear();
|
||||
|
||||
@@ -208,8 +195,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
// Don't let this set the HasGroupChanged flag for attachments
|
||||
// as this happens during rez and we don't want a new asset
|
||||
// for each attachment each time
|
||||
if (!m_part.ParentGroup.RootPart.IsAttachment)
|
||||
{
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
|
||||
List<TaskInventoryItem> items = GetInventoryItems();
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
@@ -674,13 +668,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <returns>false if the item did not exist, true if the update occurred successfully</returns>
|
||||
public bool UpdateInventoryItem(TaskInventoryItem item)
|
||||
{
|
||||
return UpdateInventoryItem(item, true);
|
||||
return UpdateInventoryItem(item, true, true);
|
||||
}
|
||||
|
||||
public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents)
|
||||
{
|
||||
return UpdateInventoryItem(item, fireScriptEvents, true);
|
||||
}
|
||||
|
||||
public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged)
|
||||
{
|
||||
TaskInventoryItem it = GetInventoryItem(item.ItemID);
|
||||
if (it != null)
|
||||
|
||||
{
|
||||
item.ParentID = m_part.UUID;
|
||||
item.ParentPartID = m_part.UUID;
|
||||
@@ -702,9 +702,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
if (fireScriptEvents)
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
if (considerChanged)
|
||||
{
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -3746,5 +3746,28 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_reprioritization_called = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveChangedAttachments()
|
||||
{
|
||||
// Need to copy this list because DetachToInventoryPrep mods it
|
||||
List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(Attachments.ToArray());
|
||||
|
||||
IAttachmentsModule attachmentsModule = m_scene.AttachmentsModule;
|
||||
if (attachmentsModule != null)
|
||||
{
|
||||
foreach (SceneObjectGroup grp in attachments)
|
||||
{
|
||||
if (grp.HasGroupChanged) // Resizer scripts?
|
||||
{
|
||||
grp.RootPart.IsAttachment = false;
|
||||
grp.AbsolutePosition = grp.RootPart.AttachedPos;
|
||||
// grp.DetachToInventoryPrep();
|
||||
attachmentsModule.UpdateKnownItem(ControllingClient,
|
||||
grp, grp.GetFromItemID(), grp.OwnerID);
|
||||
grp.RootPart.IsAttachment = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,6 +34,7 @@ using System.Xml;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
@@ -46,6 +47,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
public class SceneObjectSerializer
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static IUserManagement m_UserManagement;
|
||||
|
||||
/// <summary>
|
||||
/// Deserialize a scene object from the original xml format
|
||||
@@ -270,6 +273,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
#region SOPXmlProcessors initialization
|
||||
m_SOPXmlProcessors.Add("AllowedDrop", ProcessAllowedDrop);
|
||||
m_SOPXmlProcessors.Add("CreatorID", ProcessCreatorID);
|
||||
m_SOPXmlProcessors.Add("CreatorData", ProcessCreatorData);
|
||||
m_SOPXmlProcessors.Add("FolderID", ProcessFolderID);
|
||||
m_SOPXmlProcessors.Add("InventorySerial", ProcessInventorySerial);
|
||||
m_SOPXmlProcessors.Add("TaskInventory", ProcessTaskInventory);
|
||||
@@ -327,6 +331,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
m_TaskInventoryXmlProcessors.Add("BasePermissions", ProcessTIBasePermissions);
|
||||
m_TaskInventoryXmlProcessors.Add("CreationDate", ProcessTICreationDate);
|
||||
m_TaskInventoryXmlProcessors.Add("CreatorID", ProcessTICreatorID);
|
||||
m_TaskInventoryXmlProcessors.Add("CreatorData", ProcessTICreatorData);
|
||||
m_TaskInventoryXmlProcessors.Add("Description", ProcessTIDescription);
|
||||
m_TaskInventoryXmlProcessors.Add("EveryonePermissions", ProcessTIEveryonePermissions);
|
||||
m_TaskInventoryXmlProcessors.Add("Flags", ProcessTIFlags);
|
||||
@@ -412,6 +417,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
obj.CreatorID = ReadUUID(reader, "CreatorID");
|
||||
}
|
||||
|
||||
private static void ProcessCreatorData(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.CreatorData = reader.ReadElementContentAsString("CreatorData", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessFolderID(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.FolderID = ReadUUID(reader, "FolderID");
|
||||
@@ -698,6 +708,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
item.CreatorID = ReadUUID(reader, "CreatorID");
|
||||
}
|
||||
|
||||
private static void ProcessTICreatorData(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
item.CreatorData = reader.ReadElementContentAsString("CreatorData", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIDescription(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
item.Description = reader.ReadElementContentAsString("Description", String.Empty);
|
||||
@@ -735,7 +750,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
|
||||
private static void ProcessTIOldItemID(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
item.OldItemID = ReadUUID(reader, "OldItemID");
|
||||
ReadUUID(reader, "OldItemID");
|
||||
// On deserialization, the old item id MUST BE UUID.Zero!!!!!
|
||||
// Setting this to the saved value will BREAK script persistence!
|
||||
// item.OldItemID = ReadUUID(reader, "OldItemID");
|
||||
}
|
||||
|
||||
private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlTextReader reader)
|
||||
@@ -1074,11 +1092,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
writer.WriteAttributeString("xmlns:xsd", "http://www.w3.org/2001/XMLSchema");
|
||||
|
||||
writer.WriteElementString("AllowedDrop", sop.AllowedDrop.ToString().ToLower());
|
||||
|
||||
WriteUUID(writer, "CreatorID", sop.CreatorID, options);
|
||||
|
||||
if (sop.CreatorData != null && sop.CreatorData != string.Empty)
|
||||
writer.WriteElementString("CreatorData", sop.CreatorData);
|
||||
else if (options.ContainsKey("profile"))
|
||||
{
|
||||
if (m_UserManagement == null)
|
||||
m_UserManagement = sop.ParentGroup.Scene.RequestModuleInterface<IUserManagement>();
|
||||
string name = m_UserManagement.GetUserName(sop.CreatorID);
|
||||
writer.WriteElementString("CreatorData", (string)options["profile"] + "/" + sop.CreatorID + ";" + name);
|
||||
}
|
||||
|
||||
WriteUUID(writer, "FolderID", sop.FolderID, options);
|
||||
writer.WriteElementString("InventorySerial", sop.InventorySerial.ToString());
|
||||
|
||||
WriteTaskInventory(writer, sop.TaskInventory, options);
|
||||
WriteTaskInventory(writer, sop.TaskInventory, options, sop.ParentGroup.Scene);
|
||||
|
||||
WriteUUID(writer, "UUID", sop.UUID, options);
|
||||
writer.WriteElementString("LocalId", sop.LocalId.ToString());
|
||||
@@ -1202,7 +1232,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
writer.WriteElementString(name, flagsStr);
|
||||
}
|
||||
|
||||
static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options)
|
||||
static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene)
|
||||
{
|
||||
if (tinv.Count > 0) // otherwise skip this
|
||||
{
|
||||
@@ -1215,7 +1245,20 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
WriteUUID(writer, "AssetID", item.AssetID, options);
|
||||
writer.WriteElementString("BasePermissions", item.BasePermissions.ToString());
|
||||
writer.WriteElementString("CreationDate", item.CreationDate.ToString());
|
||||
|
||||
|
||||
WriteUUID(writer, "CreatorID", item.CreatorID, options);
|
||||
|
||||
if (item.CreatorData != null && item.CreatorData != string.Empty)
|
||||
writer.WriteElementString("CreatorData", item.CreatorData);
|
||||
else if (options.ContainsKey("profile"))
|
||||
{
|
||||
if (m_UserManagement == null)
|
||||
m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
|
||||
string name = m_UserManagement.GetUserName(item.CreatorID);
|
||||
writer.WriteElementString("CreatorData", (string)options["profile"] + "/" + item.CreatorID + ";" + name);
|
||||
}
|
||||
|
||||
writer.WriteElementString("Description", item.Description);
|
||||
writer.WriteElementString("EveryonePermissions", item.EveryonePermissions.ToString());
|
||||
writer.WriteElementString("Flags", item.Flags.ToString());
|
||||
|
||||
Reference in New Issue
Block a user