degradate udp network efficiency a bit

This commit is contained in:
UbitUmarov
2019-04-09 12:46:21 +01:00
parent f29fdb6bda
commit b8a061816f

View File

@@ -5059,7 +5059,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (istree)
maxUpdatesBytes -= 64;
else
maxUpdatesBytes -= 100; // crude estimation
maxUpdatesBytes -= 120; // crude estimation
if (compressedUpdates == null)
{
@@ -5277,9 +5277,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
lastzc = zc.ZeroCount;
CreateCompressedUpdateBlockZC(sop, mysp, zc);
if (zc.Position < LLUDPServer.MAXPAYLOAD)
if (zc.Position < LLUDPServer.MAXPAYLOAD - 200)
{
tau.Add(eu);
//tau.Add(eu);
++count;
}
else
@@ -5312,7 +5312,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// im lazy now, just do last again
CreateCompressedUpdateBlockZC(sop, mysp, zc);
tau = new List<EntityUpdate>(30);
tau.Add(eu);
//tau.Add(eu);
count = 1;
}
}